Advanced Mohrg (CR 11)
Medium Undead[/b]Init +10; Senses darkvision 60 ft.; Listen +14, Spot +18
Languages Common
AC 26 (+6 Dex, +10 natural); touch 16, flat-footed 20
hp (130)
Immune undead traits
Fort +6, Ref +14, Will +12
Speed 30 ft.
Melee slam +17 () and tongue +17 (paralysis)
Base Atk +10; Grp +18
Special Attacks improved grab, paralyzing touch (DC 20), create spawn
Abilities Str 26, Dex 23, Con —, Int 12, Wis 12, Cha 12
Feats Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Weapon Focus (slam), Weapon Focus (tongue)
Skills Climb +18, Hide +26, Listen +14, Move Silently +26, Spot +18, Swim +12
Special Abilities
Improved Grab (Ex): If the mohrg hits with its slam attack, it can start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Ex): A creature hit by the mohrg’s tongue attack must succeed on a DC 20 Fortitude save or be paralyzed for minutes. The save DC is Charisma-based.
Create Spawn (Su): Creatures killed by a mohrg rise as zombies in 1d4 days. This advanced mohrg has additional hit dice and enhanced physical abilities, making it a significantly more dangerous foe suitable for deeper sections of the Unholy Tombs of Kadrel Karad. It strikes with greater speed and strength while retaining its signature paralyzing tongue.
Improved Grab (Ex): If the mohrg hits with its slam attack, it can start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Ex): A creature hit by the mohrg’s tongue attack must succeed on a DC 20 Fortitude save or be paralyzed for minutes. The save DC is Charisma-based.
Create Spawn (Su): Creatures killed by a mohrg rise as zombies in 1d4 days. This advanced mohrg has additional hit dice and enhanced physical abilities, making it a significantly more dangerous foe suitable for deeper sections of the Unholy Tombs of Kadrel Karad. It strikes with greater speed and strength while retaining its signature paralyzing tongue.
