The Aegis of Dawn, a legendary magical shield, was forged during a time when the light of Pelor's blessings illuminated the city of Vespera. This ancient relic was created for a valiant paladin named Sir Alaric Solbright, a devout champion of Pelor, who was renowned for his unwavering dedication to the church and his unyielding commitment to protecting the innocent. Sir Alaric was not only a warrior but also a beacon of hope in the city, known for his kind and compassionate nature.The shield was painstakingly crafted by the most skilled smiths and enchanted by the church's most revered clerics. Its design was a true masterpiece, featuring the radiant emblem of Pelor, meticulously inlaid in gold on its surface. The shield's surface was imbued with powerful protective magics, capable of warding off evil and harm. When wielded by Sir Alaric, the Aegis of Dawn emitted a brilliant and warm light that could drive back the darkness and heal the wounded.However, during a great conflict with the forces of shadow that enveloped the city, Sir Alaric disappeared along with his precious shield. His sacrifice played a vital role in saving the city from being consumed by the encroaching darkness, but it was believed that he and the Aegis of Dawn were lost forever in the dreaded Shadowfell Shadow. For decades, the church of Pelor mourned the loss of this treasured relic, praying for the day it might return to bring light and hope back to Vespera. The legend of Sir Alaric and the Aegis of Dawn has since become a symbol of valor and sacrifice for the faithful.
This shield is a +3 Heavy adamantine shield of fire resistance 30
Relic Powers: If you have established the proper divine connection, you can use the Retribution Field and Healing Light.
Retribution Field: The wielder can raise the shield as a full-round action, causing a field of radiant energy to emanate 10 ft radius centered on the the player. The field has 30 hit points. If a friendly creature inside the field takes damage from an attack that requires an enemy to make an attack, spell attack, ranged attack, or ranged spell attack, hit points come from the field first.
On the beginning of the players next turn or when the field drops to 0 hit points, whichever comes first, the field detonates. The detonation is a 20 ft. radius centered on the wielder. Any enemies caught in the area must succeed on a DC 13 Dexterity saving throw or take 6d8 points of holy damage minus the remaining hitpoints of the field. This feature recharges at dawn.
Healing Light: As a swift action when casting a conjuration (healing) spell the shield charges with holy energy. The charge holds for one minute, and during that time, the wielder may use their action to attack with a shield bash, per the rules of shield bash. The shield bash deals bludgeoning and holy damage per level of the spell, max 6d8.
To use the relic powers, you must worship Pelor and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 13 HD.
