Human Paladin of Slaughter 16
LG Medium Humanoid (human)Init ; Senses Listen +1, Spot +1
Languages Common, celestial
AC 11, touch 11, ff 11
hp 92 (16 HD)
Immune disease
Fort +14 Ref +8 Will +9
Speed 30ft.
Melee Greatsword power attack factored /// ( /19-20/×2)
Base Atk +16, Grp +21
Attack Options Smite good 4/day (+4to atk, +16 dmg vs evil), Rebuke undead 4/day, Power Attack
SQ Aura of Evil, Detect Good, Deadly Touch, Debilitating Aura, Cause Disease,
Combat Gear Paladin Spells 3/2/1/1 DC 11 + spell level, CL 8
4th - Unholy Sword
3rd - True Prayer of the Chosen
2nd - Shield other, resist energy
1st - Rhinos rush, bless, endure elements
Abilities Str 20 Dex 8 Con 10 Int 13 Wis 12 Cha 19
Feats Awesome Smite, Battle Blessing, Divine Might, Divine Shield, Divine Vigor, Power Attack, Weapon Focus(Greatsword)
Skills Concentration +0, Diplomacy +11, Handle Animal +9, Heal +6, Knowledge (nature) +8, Knowledge (religion) +10, Ride +14, Sense Motive +9
Equipment Greatsword, Unarmed strike, Unarmed strike, mwk , mwk , ring of protection +2, 14pp, 67571g (banked)
This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
Divine Might
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
Arzanezra is a paladin of Slaughter, dedicated to Demogorgon, the Prince of Demons. She hails from beyond the Barrier, in the desolate lands lost to the Pestilence, a wasteland ravaged by disease and death. Her life has been a relentless pursuit of bloodshed and chaos, driven by her dark faith. Arzanezra's imposing presence and martial prowess make her a fearsome opponent, and her loyalty to Demogorgon is unwavering.
Her allegiance lies with Nyx, a warlock priestess of Demogorgon, whose dark rituals and unholy powers have guided Arzanezra through countless battles. Together, they form a formidable force of malevolence, their bond strengthened by their shared devotion to the Prince of Demons. Alongside them is Shodan, an evil mage whose arcane knowledge and ruthless ambition complement their sinister mission.
The trio’s latest endeavor led them to the Yuan-ti temple, where a sacrament of unimaginable darkness was being performed by Sulvagren, a morbidly obese Yuan-ti abomination and the Chosen of the Nameless One. Accompanied by Maz, a cleric of Demogorgon, they sought to disrupt the sacrament and claim the temple's power for their own. However, they underestimated the strength and cunning of the Yuan-ti, and despite their efforts, they were overpowered and taken hostage.
Bound and awaiting their grim fate, hope seemed lost until a good-aligned party launched an assault on the stronghold. The ensuing battle was fierce, with the good party demonstrating exceptional skill and determination. They managed to defeat the Yuan-ti forces and rescue the captives, including Arzanezra and Shodan. Arzanezra, recognizing the ruthlessness and efficiency of her saviors, decided to accompany them, masking her true intentions with feigned cooperation. She planned to bide her time, waiting for the opportune moment to betray and eliminate them.
However, as the journey continued, Arzanezra witnessed acts of bravery, compassion, and mercy from the good party. They treated her with kindness and respect, despite knowing her dark past. The climactic battle against Sulvagren was a turning point; the good party's strength and unity in defeating the abomination contrasted sharply with the chaotic and destructive path she had known. The mercy they extended to her, despite her initial hostility, began to sow seeds of doubt in her mind.
Arzanezra found herself questioning her faith and the path she had chosen. The principles of Demogorgon—chaos, destruction, and slaughter—seemed hollow compared to the noble ideals of her newfound companions. The internal conflict grew, challenging her to reassess her beliefs and the true meaning of strength and honor. As the journey with the good-aligned party progressed, Arzanezra faced a profound choice: to continue down the dark path she had always known or to embrace a new path of redemption and purpose.

