Asmodeus, Lord of the Ninth CR 32
Large Outsider (Evil, Lawful, Extraplanar)
Alignment Lawful evil
Init (+6 Dex, +4 Improved Initiative); Senses Listen , Spot ; see in darkness (even deeper darkness)
Languages Telepathy 100 ft.
AC 49 (−1 size, +6 Dex, +9 insight, +25 natural), touch 24, flat-footed 43
hp 507 (); DR 20/good and magic;
SR 45
Immune fire, poison
Resist acid 20, cold 20
Fort Ref Will
Speed 40 ft., fly 120 ft. (perfect)
Space 5 ft.; Reach 10 ft.
Base Atk +35; Grp
Melee Ruby Rod of Asmodeus (+6 unholy greatclub) ( plus inflict critical wounds)
Full Attack Ruby Rod /// ( plus inflict critical wounds)
Attack Options Chill gaze, fear and weakness gaze, demand submission, Power Attack, Combat Expertise
Special Actions Spell-like abilities, spells, summon baatezu
Spell-Like Abilities (CL 20th; save DC 20 + spell level; Cha)
At will—animate dead, blasphemy, charm monster, create greater undead, desecrate, detect magic, devil's ego, discern location, dominate monster, fiendish quickening, geas/quest, greater dispelling, hellfire, hellfire storm, magic circle against good, major image, mass charm, project image, restoration, resurrection, suggestion, teleport without error, true seeing (as cleric), unholy aura, unholy blight, unhallow, wall of ice, wretched blight
1/day—meteor swarm, power word (any), symbol (any), true resurrection, wish
Spells As a 20th-level cleric with the Diabolic and Evil domains (6/9/9/9/9/8/7/7/7/6; save DC 22 + spell level). Domain powers as a cleric; +1 CL on evil spells; 1/day +10 on Bluff, Diplomacy, Intimidate, or Sense Motive (Diabolic).
Abilities Str 40, Dex 23, Con 30, Int 30, Wis 34, Cha 30
SQ Baatezu traits, outsider traits, regeneration 15, SR 45, summon baatezu
Feats Combat Reflexes, Craft Rod, Dark Speech, Combat Expertise, Improved Initiative, Maximize Spell-Like Ability, Power Attack, Spell Penetration, Violate Spell-Like Ability
Skills Appraise +26, Bluff +45, Concentration +45, Craft (alchemy) +45, Diplomacy +53, Disguise +45, Gather Information +45, Hide +19, Intimidate +49, Knowledge (arcana) +45, Knowledge (nature) +18, Knowledge (religion) +26, Knowledge (the planes) +45, Listen +47, Move Silently +23, Search +45, Sense Motive +47, Spellcraft +45, Spot +47
Advancement —
Climate/Terrain Any land and underground
Organization Solitary
Treasure Quadruple standard
Possessions Ruby Rod of Asmodeus (+6 unholy greatclub; bestows inflict critical wounds CL 20th on hit; other powers as BoVD artifact)
Chill Gaze (Su): Gaze, 30 ft., Will DC 37 negates. As slow (CL 20th) and −5 on attack rolls, damage rolls, saves, ability checks, and skill checks for 24 hours.
Fear and Weakness Gaze (Su): Gaze, 60 ft., Will DC 37 negates. As fear (CL 20th) plus Str damage. One gaze type per round (not both).
Demand Submission (Su): 1/round as a standard action, one creature that can hear and understand him, Will DC 37. Fail: submits for days (treat requests as irresistible suggestion). Success once = permanent immunity.
Baatezu Traits: Telepathy 100 ft.; see in any darkness (including deeper darkness); immune to fire and poison; acid resistance 20, cold resistance 20.
Outsider Traits: Cannot be raised or resurrected (except by means that work on outsiders, e.g. true resurrection as appropriate).
Regeneration (Ex): 15. Takes normal damage from holy and blessed weapons of at least +4 enhancement.
Summon Baatezu (Sp): At will, automatically summon 1 pit fiend or 2 of any other type of devil.
Source: Book of Vile Darkness (Realms Helps block). Domains Diabolic & Evil. Spell list abbreviated—use BoVD prepared list at table if needed.
Fear and Weakness Gaze (Su): Gaze, 60 ft., Will DC 37 negates. As fear (CL 20th) plus Str damage. One gaze type per round (not both).
Demand Submission (Su): 1/round as a standard action, one creature that can hear and understand him, Will DC 37. Fail: submits for days (treat requests as irresistible suggestion). Success once = permanent immunity.
Baatezu Traits: Telepathy 100 ft.; see in any darkness (including deeper darkness); immune to fire and poison; acid resistance 20, cold resistance 20.
Outsider Traits: Cannot be raised or resurrected (except by means that work on outsiders, e.g. true resurrection as appropriate).
Regeneration (Ex): 15. Takes normal damage from holy and blessed weapons of at least +4 enhancement.
Summon Baatezu (Sp): At will, automatically summon 1 pit fiend or 2 of any other type of devil.
Source: Book of Vile Darkness (Realms Helps block). Domains Diabolic & Evil. Spell list abbreviated—use BoVD prepared list at table if needed.
GM Notes
Ruby Rod of Asmodeus
Major artifact · BoVD 121–122 / FC2 156Weapon +6 unholy greatclub
On hit or touch inflict critical wounds (CL 20th)
Usage Asmodeus: special abilities at will (often swift). Other wielders: each ability 1/day. Safe use requires Asmodeus’s permission.
Offensive (choose one mode per activation) Ruby Rod — elemental attacks (Asmodeus at will; others 1/day each)
• Lightning: 150-ft line (10 ft wide), electricity, Ref DC 23 half
• Acid: 150-ft line, acid, Ref DC 23 half
• Cold: 75-ft cone, cold, Ref DC 23 half
• Aura of Might: melee attack vs wielder, Will DC 20 or bow (helpless 1 round)
Protective
• Bowing compulsion: Nearby foes must bow; cannot attack the wielder (save/duration per book).
• Force shell: wall of force around wielder + ~50-ft-radius antimagic field + progressive repair (end enchantments → regenerate body → purge disease/poison → full hp and magical recovery).
• Enchantment ward: Usable deliberately; often auto-triggers vs enchantment effects (and may absorb limited magic into the rod).
Office Badge of rule over Hell; hierarchy treats the (permitted) bearer as overlord for devilish obedience and bargains.
Confirm exact dice, DCs, and action costs in BoVD pp. 121–122 or FC2 p. 156.
