Bloodfang Hunter CR 2
Lizardfolk Warrior 2
NE Medium Humanoid (human)
Init +1; Senses Listen +0, Spot +0
AC 19, touch 11, flat-footed 18
hp 31 (4 HD)
Fort +6 Ref +4 Will +1
Speed 20ft.
Melee greatclub power atk (/x2) and
Melee bite power atk (/x2) or
Ranged javalin (/x3)
Base Atk +2, Grp
SQ Hold Breath
Abilities Str 17 Dex 12 Con 16 Int 11 Wis 10 Cha 8
Feats Brutal Throw, Multiattack, Weapon focus (greatclub)
Skills Balance +4, ACPClimb +2, ACPIntimidate +3, Jump +6, ACPSwim +1, ACP
Equipment greatclub, mwk shortbow, hide armor, buckler
Giant Wasp Mount CR 3
N Large verminInit ; Senses darkvision 60 ft.; Listen +1, Spot +9
AC 14, touch 10, flat-footed 13
hp 32 (5 HD)
Immune vermin immunities
Fort +6, Ref +2, Will +2
Speed 20 ft. (4 squares), fly 60 ft. (good)
Melee sting ( plus poison)
Atk Options poison (DC 14, 1d6 Dex/1d6 Dex)
Space 10 ft.; Reach 5 ft.
Base Atk +3; Grp +11
Abilities Str 18, Dex 12, Con 14, Int —, Wis 13, Cha 11
Feats —
Skills Listen +1, Spot +9, Survival +1 (+5 to orient itself)
Blood Fang Wasp Rider CR 2
NE Medium humanoid (reptilian)Init ; Senses Listen +0, Spot +0
Languages Common, Draconic
AC 20, touch 12, flat-footed 18
hp 19 (2 HD)
Fort +3, Ref +5, Will +0
Speed 30 ft. (6 squares)
Melee mwk lance (/×3) and
bite –2 (1d4+1) or
Melee 2 claws +3 each (1d4+2) and
bite –2 (1d4+1)
Ranged javelin +3 (1d6+2) or
Ranged sling +3 (1d4+2)
Base Atk +1; Grp +3
Combat Gear potion of cat’s grace, 2 potions of cure moderate wounds, 5 flasks of alchemist’s fire
Abilities Str 15, Dex 15, Con 16, Int 10, Wis 10, Cha 8
SQ hold breath (64 rounds)
Feats Martial Weapon Proficiency (lance)
Skills Balance +7, Jump +7, Listen +0, Ride +7, Spot +0, Swim +9
Possessions combat gear plus masterwork studded leather, masterwork lance, 3 javelins, sling with 20 bullets, giant wasp mount
Wasp riders are the fi rst wave of a Dark Talon attack. These warriors soften up the enemy with a few volleys before the main army engages. Once the warband meets the enemy, the wasp riders patrol the air to guard against the enemy’s reinforcements, hunt down foes that fl ee, and pick off any targets of opportunity
Bloodfang Shaman CR 6
Female lizardfolk druid 5NE Medium humanoid (reptilian)
Init ; Senses Listen +3, Spot +3
Languages Auran, Draconic, Druidic
AC 18, touch 10, flat-footed 18
hp 49 (7 HD)
Fort +7, Ref +5, Will +8; +4 against spell-like abilities of fey
Speed 30 ft. (6 squares); woodland stride
Melee 2 claws each () and
bite ()
Base Atk +4; Grp +4
Atk Options Blind-Fight
Special Actions spontaneous casting (summon nature’s ally spells), wild shape 1/day (5 hours)
Combat Gear potion of cure moderate wounds Druid Spells Prepared (CL 5th):
3rd—call lightning (DC 16), poison (+4 melee touch, DC 16)
2nd—barkskin, bear’s endurance, fog cloud
1st—entangle (DC 14), jump, longstrider, obscuring mist
0—create water, cure minor wounds, detect magic, light, resistance
Abilities Str 10, Dex 10, Con 15, Int 12, Wis 16, Cha 12
SQ animal companion, hold breath (60 rounds), link with companion, share spells, trackless step, wild empathy +8 (+4 magical beasts)
Feats Blind-Fight, Combat Casting, Multiattack
Skills Balance +9, Concentration +10, Handle Animal +6, Jump +9, Knowledge (nature) +7, Listen +3, Ride +2, Spellcraft +5, Spot +3, Survival +9, Swim +9
Possessions combat gear plus +1 leather armor, cloak of resistance +1
Animal Companion monitor lizard (MM 275)
