[h3]Elite Bone Devil CR 19[/h2] Huge Outsider (Baatezu, Evil, Extraplanar, and Lawful)
Alignment Always lawful evil
Initiative (+5 Dex, +4 Improved Initiative); Senses darkvision 60 ft., see in darkness, Listen +17, and Spot +17
Languages telepathy 100 ft.
AC 28(Dex 5 ,size -2 ,natural 15) T 13, FF 23
hp 271 hp (26 HD); DR 10/good
Immunity Fire, poison Resist acid 10, cold 10, SR 31
Fort +24, Ref +20, Will +18
Speed 40 ft.
Space 15 ft./15 ft.
Base Attack +26; Grapple +48
Melee Bite () and
2 Claws () and Sting ( plus poison DC 32, Str )
Special Attacks/Actions Spell-like abilities, fear aura, poison, summon baatezu
Abilities Str 39, Dex 21, Con 29, Int 14, Wis 12, Cha 15
Special Qualitiesimmunity to fire and poison, resistance to acid 10 and cold 10, SR 21
Feats Alertness; Improved Initiative; Iron Will; Multiattack
Skills Bluff +31, Concentration +38, Diplomacy +12, Disguise +2 (+4 acting), Hide +30, Intimidate +31, Knowledge (the planes) +31, Listen +30, Move Silently +34, Search +31, Sense Motive +30, Spot +30, Survival +1 (+3 following Tracks)
Climate/Terrain Nine Hells of Baator
Organization Solitary, team (2-4), or squad (6-10)
Treasure/Possessions Standard
Source Monster Manual
[b]Fear Aura (Su)
Bone devils can radiate a 5-foot radius fear aura as a free action. Affected creatures must succeed on a DC 25 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil's aura for 24 hours. Other baatezu are immune to the aura. The save DC is Charisma-based.
[b]Poison (Ex)
Injury, Fortitude DC 32, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
[b]Spell-Like Abilities
At will -- greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.
Summon Baatezu (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
Alignment Always lawful evil
Initiative (+5 Dex, +4 Improved Initiative); Senses darkvision 60 ft., see in darkness, Listen +17, and Spot +17
Languages telepathy 100 ft.
AC 28(Dex 5 ,size -2 ,natural 15) T 13, FF 23
hp 271 hp (26 HD); DR 10/good
Immunity Fire, poison Resist acid 10, cold 10, SR 31
Fort +24, Ref +20, Will +18
Speed 40 ft.
Space 15 ft./15 ft.
Base Attack +26; Grapple +48
Melee Bite () and
2 Claws () and Sting ( plus poison DC 32, Str )
Special Attacks/Actions Spell-like abilities, fear aura, poison, summon baatezu
Abilities Str 39, Dex 21, Con 29, Int 14, Wis 12, Cha 15
Special Qualitiesimmunity to fire and poison, resistance to acid 10 and cold 10, SR 21
Feats Alertness; Improved Initiative; Iron Will; Multiattack
Skills Bluff +31, Concentration +38, Diplomacy +12, Disguise +2 (+4 acting), Hide +30, Intimidate +31, Knowledge (the planes) +31, Listen +30, Move Silently +34, Search +31, Sense Motive +30, Spot +30, Survival +1 (+3 following Tracks)
Climate/Terrain Nine Hells of Baator
Organization Solitary, team (2-4), or squad (6-10)
Treasure/Possessions Standard
Source Monster Manual
[b]Fear Aura (Su)
Bone devils can radiate a 5-foot radius fear aura as a free action. Affected creatures must succeed on a DC 25 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil's aura for 24 hours. Other baatezu are immune to the aura. The save DC is Charisma-based.
[b]Poison (Ex)
Injury, Fortitude DC 32, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
[b]Spell-Like Abilities
At will -- greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.
Summon Baatezu (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
Baatezu Traits: A baatezu possesses the following traits (unless otherwise noted in a creature's entry).
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- - Immunity to fire and poison. - Resistance to acid 10 and cold 10. - See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell. - Summon (Sp): Baatezu share the ability to summon others of their kind (the success chance and type of baatezu summoned are noted in each monster description). - Telepathy.
- - Immunity to fire and poison. - Resistance to acid 10 and cold 10. - See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell. - Summon (Sp): Baatezu share the ability to summon others of their kind (the success chance and type of baatezu summoned are noted in each monster description). - Telepathy
Website design © 2008 - 2025 Librarian
"Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.
Dungeons & Dragons ©1995 - 2025 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967. Most product names are trademarks owned or used under license by the companies that publish those products. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status. Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
Some pages on this website contain affiliate links. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.
