Always N Large aberation [b]CR 9
Init +7 Senses Darkvision 60ft., tremorsense 60 ft.; Listen +23, Spot +23
Languages Abyssal, Common; telepathy 100 ft.
AC 21, touch 12 flat-footed 18
(-1 size, +3 Dex, +9 natural)
hp 114 (12 HD)
Weakness sonic vunlerability Fort +11, Ref +9, Will +11
Speed 30 ft., burrow 30 ft.
Melee 4 leg rakes (/19–20) and
Space 10 ft.; Reach 5 ft.
Base Atk +9; Grp +19
Atk Option Constric , improved grab
Abilities Str 22, Dex 17, Con 20, Int 3, Wis 16, Cha 3
SQ Leg regeneration
Feats Great Fortitude, Improved Critical (leg rake), Improved Initiative, Lightning Reflexes, Weapon Focus (leg rake)
Skills Climb +9, Hide +3, Listen +6, Move Silently +6, Spot +6
Constrict (Ex)
: With a successful grapple check, a chwidencha can crush a grabbed opponent, dealing 3d6+9 points of bludgeoning damage.
Improved Grab (Ex)
: If a chwidencha hits an opponent that is at least one size category smaller than itself with at least two leg rake attacks, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +19). If it gets a hold, it also constricts on the same round. Thereafter, the chwidencha has the option to conduct the grapple normally, or simply use its legs to hold the opponent (–20 penalty on grapple check, but the chwidencha is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals rake and constrict damage.
Leg Regeneration (Ex)
: Foes can attack a chwidencha’s legs, but only when those appendages are actually holding an opponent. A leg has an AC of 19 (touch 12) and can withstand 20 points of damage. The loss of a leg does not harm the creature (that is, the damage does not apply against its hit point total), and the chwidencha regrows the limb within a day.
Tremorsense (Ex)
: A chwidencha can automatically sense the location of anything within 60 feet that is in contact with the ground.
Init +7 Senses Darkvision 60ft., tremorsense 60 ft.; Listen +23, Spot +23
Languages Abyssal, Common; telepathy 100 ft.
AC 21, touch 12 flat-footed 18
(-1 size, +3 Dex, +9 natural)
hp 114 (12 HD)
Weakness sonic vunlerability Fort +11, Ref +9, Will +11
Speed 30 ft., burrow 30 ft.
Melee 4 leg rakes (/19–20) and
Space 10 ft.; Reach 5 ft.
Base Atk +9; Grp +19
Atk Option Constric , improved grab
Abilities Str 22, Dex 17, Con 20, Int 3, Wis 16, Cha 3
SQ Leg regeneration
Feats Great Fortitude, Improved Critical (leg rake), Improved Initiative, Lightning Reflexes, Weapon Focus (leg rake)
Skills Climb +9, Hide +3, Listen +6, Move Silently +6, Spot +6
Constrict (Ex)
: With a successful grapple check, a chwidencha can crush a grabbed opponent, dealing 3d6+9 points of bludgeoning damage.
Improved Grab (Ex)
: If a chwidencha hits an opponent that is at least one size category smaller than itself with at least two leg rake attacks, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +19). If it gets a hold, it also constricts on the same round. Thereafter, the chwidencha has the option to conduct the grapple normally, or simply use its legs to hold the opponent (–20 penalty on grapple check, but the chwidencha is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals rake and constrict damage.
Leg Regeneration (Ex)
: Foes can attack a chwidencha’s legs, but only when those appendages are actually holding an opponent. A leg has an AC of 19 (touch 12) and can withstand 20 points of damage. The loss of a leg does not harm the creature (that is, the damage does not apply against its hit point total), and the chwidencha regrows the limb within a day.
Tremorsense (Ex)
: A chwidencha can automatically sense the location of anything within 60 feet that is in contact with the ground.
