Human Cleric 20 (Buffed)
NE Medium Humanoid (human)
Init ; Senses Listen +10, Spot +10
Languages Common
AC 41, touch 21, ff 40
hp 213+20 Temp (20 HD)
Immune mind-affecting spells
Fort +17 Ref +20 Will +27, +2 vs Fear
Speed 45ft., Freedom of Movement
Melee +5 Keen brilliant energy scythe / / // (/19-20 x4) or
Melee +3 dagger / / () or
Ranged +1 crossbow, heavy / / () or
Base Atk +20, Grp +24
Attack Options Fell Animate, Divine Metamagic (Fell Animate)
Special Actions Rebuke Undead 8/day
Combat Gear Potion of cure serious wounds , potion of owl's wisdom, potion of cat's grace, potion of haste (cl 7), potion of barkskin (+5) (cl12 ), divine scroll of shield of faith (+ (cl 20), divine scroll of magic weapon (cl 20)
Cleric Spells 6/8/8/7/7/7/6/5/5/5 DC 20+ spell level, CL 20 Domains Death & Trickery. +1 DC to Evocation
9th - energy drain, gatexp, implosion, mass heal, miraclexp, time stopB")
8th - antimagic field, discern location, greater spell immunity, mass death ward, unholy aura, create greater undeadB
7th - ethereal jaunt, greater restorationxp, mass cure serious wounds, summon monster vii, unholy word, destruction B
6th - energy immunity, greater dispel magic, harm, heroes feast, spiritual guardian, undead to death, misleadB
5th - break enchantment, flame strike, planeshift, revivify, slay living, swift etherealness, true sight, false visionB
4th -deathward, divine power, freedom of movement, magic weapon, greater, airwalk, discern lies, lower resistance-spell/]spell resistance[/url], death wardB
Init ; Senses Listen +10, Spot +10
Languages Common
AC 41, touch 21, ff 40
hp 213+20 Temp (20 HD)
Immune mind-affecting spells
Fort +17 Ref +20 Will +27, +2 vs Fear
Speed 45ft., Freedom of Movement
Melee +5 Keen brilliant energy scythe / / // (/19-20 x4) or
Melee +3 dagger / / () or
Ranged +1 crossbow, heavy / / () or
Base Atk +20, Grp +24
Attack Options Fell Animate, Divine Metamagic (Fell Animate)
Special Actions Rebuke Undead 8/day
Combat Gear Potion of cure serious wounds , potion of owl's wisdom, potion of cat's grace, potion of haste (cl 7), potion of barkskin (+5) (cl12 ), divine scroll of shield of faith (+ (cl 20), divine scroll of magic weapon (cl 20)
Cleric Spells 6/8/8/7/7/7/6/5/5/5 DC 20+ spell level, CL 20 Domains Death & Trickery. +1 DC to Evocation
9th - energy drain, gatexp, implosion, mass heal, miraclexp, time stopB")
8th - antimagic field, discern location, greater spell immunity, mass death ward, unholy aura, create greater undeadB
7th - ethereal jaunt, greater restorationxp, mass cure serious wounds, summon monster vii, unholy word, destruction B
6th - energy immunity, greater dispel magic, harm, heroes feast, spiritual guardian, undead to death, misleadB
5th - break enchantment, flame strike, planeshift, revivify, slay living, swift etherealness, true sight, false visionB
4th -
3rd -
2nd -
1st -
Orison - create water, detect poion, light, mending, read magic, resistance
Abilities Str 19 Dex 17 Con 23 Int 10 Wis 31 Cha 21
Feats Bolster Resistance, Corpse Crafter, Destructive Retribution, Divine Metamagic (Fell Animate), Fell Animate, Nimble Bones, Spell Focus (Necromancy), Weapon Proficiency (Scythe)
Skills Concentration +16, Diplomacy +6, Heal +12, Knowledge (arcana) +10, Knowledge (archetec) +2, Knowledge (nature) +1, Knowledge (religion) +23, Knowledge (the planes) +23, Spellcraft +23
Equipment +5 scythe, +3 dagger, +1 crossbow, heavy, +3 full plate, +2 buckler, ring of protection +3, belt of giant's strength +4, periapt of wisdom +6, cloak of Charisma +4, Vest of Resistance +5, 44pp, 215600g (banked)
Death Domain Power
You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll If the total at least equals the creature’s current hit points, it dies (no save).
Trickery Domain Power
Add Bluff, Disguise, and Hide to your list of cleric class skills.
Active Spells cat's grace, haste, bear's endurance, bless, protection from good, divine favor, shield of faith (+), magic vestment (+5), shield of warding, divine power, deathward, freedom of movement, magic weapon, greater

