Dwarf Paladin 15 Buffed
LG Medium Humanoid (dwarf)Init ; Senses Listen +3, Spot +3, Darkvision 60 ft
Languages Common, celestial
AC 47, touch 20, ff 47
hp 117 Divine Vigor plus 30 temp (15 HD)
Immune disease
Fort +20 Ref +17 Will +17, +1 vs fear
Speed 20 ft.
Melee +3 Warhammer power attack factored /// ( /×3) or
Melee +1 Longsword power attack factored /// ( /19-20/×2) or
Ranged Mwk Unarmed Strike // ( /×2)
Base Atk +15, Grp +22
Attack Options Smite evil 4/day (+6to atk, +15 dmg vs evil), Turn undead 6/day, Power Attack
Combat Gear potion of cure serious wounds , oil of bless, potion of magic weapon , greater (+4), potion of magic vestments (+3) (cl12), potion of shield of faith (+4), potion of eagle's splendor (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 3), potion of owl's wisdom (cl 3), potion of haste, potion of barksin (+5)Paladin Spells 3/2/2/1 DC 13 + spell level, CL 7
4th - Holy Sword
3rd - True Prayer of the Chosen, heal mount
2nd - Shield other, resist energy
1st - Rhinos rush, bless, endure elements
Abilities Str 24 Dex 8 Con 14 Int 13 Wis 16 Cha 22
Feats Awesome Smite, Battle Blessing, Divine Shield, Divine Vigor, Power Attack, Weapon Focus(Warhammer)
Skills Concentration +2, Diplomacy +11, Handle Animal +11, Heal +8, Knowledge (nature) +7, Knowledge (religion) +4, Ride +5, Sense Motive +8
Equipment +3 warhammer, +1 longsword, mwk unarmed strike, +2 full plate, mwk shield, heavy steel, ring of protection +2, belt of giant's strength +4, cloak of charisma +4, periapt of wisdom +4, 2pp, 0g (banked)
Current Buffs Barksin (+5), Bear's Endurance (CL 3), Bless, Bull's Strength(CL 3), Divine Might, Divine Shield, Divine Vigor, Eagle's Splendor (CL 3), Haste, Inspire Courage, Magic Vestments (+3) (CL12), Magic Weapon , Greater (+4), Owl's Wisdom (CL 3), Shield of Faith (+4), Shield of Warding, True Prayer of the Chosen
Awesome Smite
This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
FALSE
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
Paladin FeaturesThis feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
FALSE
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
[small]
Init ; Senses Listen +3, Spot +3, Darkvision 60 ft
Languages Common, celestial
AC 24, touch 11, ff 24
hp 87 (15 HD)
Immune disease
Fort +15 Ref +10 Will +14
Speed 20 ft.
Melee +3 Warhammer power attack factored /// ( /×3) or
Melee +1 Longsword power attack factored /// ( /19-20/×2) or
Ranged Mwk Unarmed Strike // ( /×2)
Base Atk +15, Grp +22
Attack Options Smite evil 4/day (+6to atk, +15 dmg vs evil), Turn undead 6/day, Power Attack
Combat Gear potion of cure serious wounds , oil of bless, potion of magic weapon , greater (+0), potion of magic vestments (+0) (cl0), potion of shield of faith (+0), potion of eagle's splendor (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 3), potion of owl's wisdom (cl 3), potion of haste, potion of barksin (+0)Paladin Spells 3/2/2/1 DC 13 + spell level, CL 7
4th - Holy Sword
3rd - True Prayer of the Chosen, heal mount
2nd - Shield other, resist energy
1st - Rhinos rush, bless, endure elements
Abilities Str 24 Dex 8 Con 10 Int 13 Wis 16 Cha 22
Feats Awesome Smite, Battle Blessing, Divine Shield, Divine Vigor, Power Attack, Weapon Focus(Warhammer)
Skills Concentration +0, Diplomacy +11, Handle Animal +11, Heal +8, Knowledge (nature) +7, Knowledge (religion) +4, Ride +5, Sense Motive +8
Equipment +3 warhammer, +1 longsword, mwk unarmed strike, +2 full plate, mwk shield, heavy steel, ring of protection +2, belt of giant's strength +4, cloak of charisma +4, periapt of wisdom +4, 2pp, 0g (banked)
Current Buffs
[/small]Dwarf Paladin 15
LG Medium Humanoid (dwarf)Init ; Senses Listen +3, Spot +3, Darkvision 60 ft
Languages Common, celestial
AC 24, touch 11, ff 24
hp 87 (15 HD)
Immune disease
Fort +15 Ref +10 Will +14
Speed 20 ft.
Melee +3 Warhammer power attack factored /// ( /×3) or
Melee +1 Longsword power attack factored /// ( /19-20/×2) or
Ranged Mwk Unarmed Strike // ( /×2)
Base Atk +15, Grp +22
Attack Options Smite evil 4/day (+6to atk, +15 dmg vs evil), Turn undead 6/day, Power Attack
Combat Gear potion of cure serious wounds , oil of bless, potion of magic weapon , greater (+0), potion of magic vestments (+0) (cl0), potion of shield of faith (+0), potion of eagle's splendor (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 3), potion of owl's wisdom (cl 3), potion of haste, potion of barksin (+0)Paladin Spells 3/2/2/1 DC 13 + spell level, CL 7
4th - Holy Sword
3rd - True Prayer of the Chosen, heal mount
2nd - Shield other, resist energy
1st - Rhinos rush, bless, endure elements
Abilities Str 24 Dex 8 Con 10 Int 13 Wis 16 Cha 22
Feats Awesome Smite, Battle Blessing, Divine Shield, Divine Vigor, Power Attack, Weapon Focus(Warhammer)
Skills Concentration +0, Diplomacy +11, Handle Animal +11, Heal +8, Knowledge (nature) +7, Knowledge (religion) +4, Ride +5, Sense Motive +8
Equipment +3 warhammer, +1 longsword, mwk unarmed strike, +2 full plate, mwk shield, heavy steel, ring of protection +2, belt of giant's strength +4, cloak of charisma +4, periapt of wisdom +4, 2pp, 0g (banked)
Current Buffs
Awesome Smite
This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
FALSE
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
Paladin FeaturesThis feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
FALSE
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
