Cambion Ranger 15
CE Medium Outsider
Init ; Senses Listen +24, Spot +22
Languages Common, Abyssal, Celestial, Draconic, Infernal, Telepathy 100 ft.
AC 43, touch 21, ff 40, Evasion, uncanny dodge
hp 231 (21 HD)
Immune Electricity and Poison
Resist acid 10, cold 10, and fire 10.
SR 32
Fort +20 Ref +23 Will +16
Speed 40ft.
Melee +4 longsword of Speed / / // (/20-20x2) and
+3 longsword /// (/17-20x2) or
Melee +1 longsword / / () or
Ranged mwk longbow / / () or
Base Atk +21 Grp +32
Attack Options and SQ Favored Enemy (Outsider (evil)) +6, Favored Enemy (Human) +2, Animal Companion, Camouflage, Endurance, Evasion, Swift Tracker, Track, Wild Empathy, Woodland Stride
Special Actions Potion of Shield of Faith (+4)Potion of Cat's Grace (CL 3)Potion of Bull's Strength(CL 3)Potion of Bear's Endurance (CL 3)Potion of HastePotion of Barksin (+5)Inspire CourageShield of Warding
Combat Gear Potion of cure serious wounds
Spell-Like Abilities (CL 21st):
At will - charm person (DC 22), detect magic, fear (DC 25), mirror image
7/day - invisibility, levitate
Ranger Spells 3/2/2/2 DC 15+ spell level, CL 7
4th - Summon nature's ally IV, freedom of movement
3rd - Blade storm, find the gap
2nd - Lion's charge, swift haste
1st - Longstrider, jump, resist energy
Abilities Str 32 Dex 21 Con 22 Int 16 Wis 19 Cha 12
Feats Blind Fight, Flay Dc 15, Greater Two-Weapon Fighting, Iron Will, Improved Critical (Longsword), Improved Toughness, Improved Two-Weapon Fighting, Oversized Two- Weapon Fighting, Perfect Two-Weapon Fighting, Power Attack, Two-Weapon Fighting, Weapon Focus (Longsword)
Skills Climb +19AP, Craft (bowmaking +4, Gather Information +16, Handle Animal +11, Heal +14, Hide +23*, Jump +15AP, Knowledge (local) +8, Listen +24, Move Silently +23, Ride +6, Search +6, Sense Motive +26, Spot +22, Survival +19, Swim +13AP, Tumble +27, Use Rope +7Equipment +3 longsword, +1 longsword, mwk longbow, +5 breastplate, +1 buckler, amulet of natural armor +2, ring of protection +2, belt of giant's strength +4, 2pp, 0g (banked)
Alternate Form (Su): A marquis cambion can assume the form of a specific Medium humanoid (typically a human, drow, elf, aasimar, tiefling, githyanki, githzerai, marrash, or gnoll, but sometimes a goblinoid) as a standard action once per day. This ability functions as a polymorph spell cast on itself as a 6th-level caster, except a marquis cambion does not regain hit points for changing form and can assume only the form of that specific creature. A marquis cambion can remain in its humanoid form until it chooses to return to its natural form.
Silent Metal (Ex): A marquis cambion has no armor check penalty on Hide and Move Silently checks.
Aligned Strike: A marquis cambion's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Uncanny Dodge (Ex): A marquis cambion can react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even when caught flat-footed.
