Erinyes Cleric CR 20
LE Medium Outsider (Baatezu, Evil, Extraplanar, and Lawful)
Initiative: +5 (Dex); Senses: darkvision 60 ft., true seeing, Listen +16, and Spot +16
Languages: Telepathy 100 ft.
AC 41 (+4 Dex, +8 natural, +9 armor mithril, +2 shield, +3 deflection, +3 profane), touch 15, flat-footed 18; Dodge
SR 27
Hit Dice: 16d8+45 (225 hp); DR: 5/good
Immunity Fire, poison
Resist Acid 10, cold 10
Fort +18,Ref +14,Will +17
Speed:20 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack+16; Grapple+28
Melee +1 Longsword // (); or
Ranged +1 flaming composite longbow // ( and fire) or
Ranged Rope
Special Attacks/Actions: Rope entangle, spell-like abilities, summon baatezu, Turn undead 8/day
Cleric Spells 6/5/5/4/3/2 DC 14+ spell level, CL 10 Domains Evil & Destruction. +1 DC to Evocation
5th - break enchantment, revivify, dispel magic greater
4th - freedom of movement, magic weapon, greater, dismissal, unholy blight
3rd - magic vestment, shield of warding, dispel magic, magic vestement, magic circle against good
2nd - bear's endurance, bull's strength, close wounds, cat's grace, spiritual weapon , desecrate
1st - bless, divine favor, shield of faith, command, magic weapon, protection from good
Orison - create water, detect poison, light, mending, read magic, resistance
Abilities:Str 23, Dex 25, Con 25, Int 14, Wis 18, Cha 20
Feats:Dodge; Point Blank Shot; Precise Shot; Rapid Shot, Shot on the Run; Dead eye, Deadly Aim, Weapon Focus (Longbow)
Skills: Concentration +24, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (Religion) +21, Knowledge (the Planes) +21, Listen +16, Move Silently +17, Search +14, Spot +16, Survival +4 (+6 following tracks), and Use Rope +5 (+7 with bindings)
Advancement: 10-18 HD (Medium-size)
Climate/Terrain: Nine Hells of Baator
Organization: Solitary
Treasure/Possessions: Standard, plus rope and+1 flaming composite longbow(+5 Str)
Source: Monster Manual
Spell-Like Abilities: At will - animate dead, charm monster, desecrate, invisibility (self only), magic circle against good (self only), major image, produce flame, see invisibility, suggestion, and unholy blight. These abilities are as the spells cast by an 8th- level sorcerer (save DC 15 + spell level). An erinyes also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.
Charm Person (Su): An erinyes can charm a humanoid creature with a look. This is not a gaze attack, and the target need not meet the erinyes' eye. The ability has a range of 60 feet; an affected opponent must succeed at a Will save (DC 18) or become utterly loyal to the erinyes. The victim will do anything to protect the erinyes, even if that means slaying his or her companions or facing certain death. The ability is otherwise similar to charm person cast by an 8th-level sorcerer.
Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell cast by a 16th-level sorcerer. The erinyes can hurl the rope 30 feet with no range penalty.
Summon Baatezu (Sp): Once per day an erinyes can attempt to summon 2d10 lemures with a 50% chance of success, or 1d4 barbazu with a 35% chance of success.
Tongues (Su): An erinyes has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Erinyes usually use verbal communication when dealing with mortals and save telepathic communication for conversing with other fiends.
Immunities (Ex): Baatezu are immune to fire and poison.
Resistances (Ex): baatezu have cold and acid resistance 20.
See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Telepathy (Su): Baatezu (except lemures) can communicate telepathically with any creature within 100 feet that has a language.
