Size/Type: HugeAberration
Hit Dice: 14d8+45 (108 hp)
Initiative: -2
Speed: 20 ft. (4 squares)
Armor Class: 19 (Dex -1, -2 size, +12 natural), touch 7, flat-footed 19
Base Attack/Grapple: +10/+18
Attack: Tentacle +12 melee (1d8)
Full Attack: 2 tentacles melee () and bite melee ()
Space/Reach: 15 ft./15 ft. (20 ft. with tentacle)
Special Attacks: Constrict , disease, improved grab, Smite Good +14
Special Qualities: Darkvision 60 ft., scent, DR 10/magic, SR 19, Resist Cold and Fire 10
Saves: Fort +3, Ref +2, Will +6
Abilities: Str 19, Dex 8, Con 17, Int 5, Wis 12, Cha 6
Skills: Hide -2*, Listen +10, Spot +10
Feats: Alertness, Toughness, Weapon Focus (tentacle), multi attack, improved natural attack (tentacles), improved natural armor
Environment: Underground
[b]Organization: Solitary, pair, or cluster (3-4)
Challenge Rating: 10
Treasure: Standard
Alignment: Usually neutral
Advancement: 7-8 HD (Large); 9-18 HD (Huge)
Level Adjustment: —
[b]Constrict (Ex)
An otyugh deals automatic tentacle damage with a successful grapple check.
[b]Disease (Ex)
Filth fever—bite, Fortitude DC 20, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
[b]Improved Grab (Ex)
To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
[b]Skills
*An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration
Hit Dice: 14d8+45 (108 hp)
Initiative: -2
Speed: 20 ft. (4 squares)
Armor Class: 19 (Dex -1, -2 size, +12 natural), touch 7, flat-footed 19
Base Attack/Grapple: +10/+18
Attack: Tentacle +12 melee (1d8)
Full Attack: 2 tentacles melee () and bite melee ()
Space/Reach: 15 ft./15 ft. (20 ft. with tentacle)
Special Attacks: Constrict , disease, improved grab, Smite Good +14
Special Qualities: Darkvision 60 ft., scent, DR 10/magic, SR 19, Resist Cold and Fire 10
Saves: Fort +3, Ref +2, Will +6
Abilities: Str 19, Dex 8, Con 17, Int 5, Wis 12, Cha 6
Skills: Hide -2*, Listen +10, Spot +10
Feats: Alertness, Toughness, Weapon Focus (tentacle), multi attack, improved natural attack (tentacles), improved natural armor
Environment: Underground
[b]Organization: Solitary, pair, or cluster (3-4)
Challenge Rating: 10
Treasure: Standard
Alignment: Usually neutral
Advancement: 7-8 HD (Large); 9-18 HD (Huge)
Level Adjustment: —
Combat
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.[b]Constrict (Ex)
An otyugh deals automatic tentacle damage with a successful grapple check.
[b]Disease (Ex)
Filth fever—bite, Fortitude DC 20, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
[b]Improved Grab (Ex)
To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
[b]Skills
*An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration
