Ice Devil Fighter CR 21
LE Large Outsider (Evil, Lawful, Extraplanear)
Init ; Senses Listen +25, Spot +25
Language Common, infernal, telepathy 100 ft.
Aura Fear DC 26, Unholy Aura DC 23
AC 42 (Dex 5 , size -1 , armor 5 , natural 19 , deflection 4) T 18, FF 37
hp 205 (22HD), Regeneration 5
Immune fire, poison
Resist acid 10, cold 10; SR 32
Fort +22 Ref +16 Will +17
Speed 30ft.
Melee Spear power attack factored //// () and
Melee bite power attack factored () and
tail power attack factored ()
Base Atk +22, Grp +33
SQ See in Darkness
Spell-like Abilities 15+ spell level CL 13
at will - animate dead, charm monster (DC 19), cone of cold (DC 20), desecrate, detect good, detect magic, fly, magic circle against good, major image (DC 18), suggestion (DC 18), (self plus 50 pounds of objects only), unholy aura (DC 23), wall of ice (DC 19),
Abilities Str 24 Dex 21 Con 24 Int 22 Wis 22 Cha 20
Feats Alertness, Cleave, Combat Expertise, Combat reflexes, Improved Critial (spear), Improved Natrual Attack (tail), Improved Natural Armor, Power Attack, Weapo focus (tail), Weapon Focus (spear), Weapon Specializtion (spear), Weapon Specializtion (tail)
Skills Bluff +22, Climb +32, Concentration +32, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +36, Knowledge (arcana) +23, Knowledge (religion) +23, Knowledge (the planes) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +30.5, Spot +25, Survival +6 (+8 following Tracks), Swim +31.5
Equipment +5 Large Spear, mithril breastplate
Init ; Senses Listen +25, Spot +25
Language Common, infernal, telepathy 100 ft.
Aura Fear DC 26, Unholy Aura DC 23
AC 42 (Dex 5 , size -1 , armor 5 , natural 19 , deflection 4) T 18, FF 37
hp 205 (22HD), Regeneration 5
Immune fire, poison
Resist acid 10, cold 10; SR 32
Fort +22 Ref +16 Will +17
Speed 30ft.
Melee Spear power attack factored //// () and
Melee bite power attack factored () and
tail power attack factored ()
Base Atk +22, Grp +33
SQ See in Darkness
Spell-like Abilities 15+ spell level CL 13
at will - animate dead, charm monster (DC 19), cone of cold (DC 20), desecrate, detect good, detect magic, fly, magic circle against good, major image (DC 18), suggestion (DC 18), (self plus 50 pounds of objects only), unholy aura (DC 23), wall of ice (DC 19),
Abilities Str 24 Dex 21 Con 24 Int 22 Wis 22 Cha 20
Feats Alertness, Cleave, Combat Expertise, Combat reflexes, Improved Critial (spear), Improved Natrual Attack (tail), Improved Natural Armor, Power Attack, Weapo focus (tail), Weapon Focus (spear), Weapon Specializtion (spear), Weapon Specializtion (tail)
Skills Bluff +22, Climb +32, Concentration +32, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +36, Knowledge (arcana) +23, Knowledge (religion) +23, Knowledge (the planes) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +30.5, Spot +25, Survival +6 (+8 following Tracks), Swim +31.5
Equipment +5 Large Spear, mithril breastplate
Fear Aura (Su): As a free action, a gelugon can create an aura of fear in a 10-foot radius. It is otherwise identical with fear cast by a 13th-level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that gelugon's fear aura for one day. Other baatezu are immune to the aura.Cold (Su): A hit from a gelugon's tail or spear attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 21) or be affected as though by a slow spell for 1d6 rounds.
Summon Baatezu (Sp): Once per day a gelugon can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 2d4 osyluths or 1d6 hamatulas with a 35% chance of success, or another gelugon with a 20% chance of success.
Regeneration (Ex): Gelugons take normal damage from holy and blessed weapons of at least +2 enchantment.
See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.
