Always NE Medium undead (augmented human)
Init +5; Senses darkvision 60 ft.; Listen +9, Spot +9
Languages Common
AC 17, touch 15 flat-footed 12
(+5 Dex, +2 natural)
hp 29 (4 HD)
Immune undead traits
Resist Turn resistance +4
Fort +1, Ref +9, Will +3
Speed 30 ft. (6 squares)
Melee mwk shortsword ( 19/x2) and
Melee mwk shortsword ( 19/x2) or
Melee Bite ( 19/x2 plus ghoul fever DC 12 ) or
Ranged crossbow ()
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +3
Attack Options Sneak Attack 2d6
Special Actions Trap Finding, Evasion, Trap Sense +1, Uncanny Dodge
Abilities Str 10, Dex 20, Con -, Int 16, Wis 14, Cha 12
SQ elemental grace, elemental traits
Feats Improved init, multi-attack, weapon finesse, two weapon fight
Skills Bluff +9, Disable Device +12, Forgery +10, Hide +12, Listen +9, Move Silently +12, Open lock +12, Search +11, Spot +9
Advancement 27–40 HD (Large)
Possessions mwk shortsword, mwk studded leather,
Init +5; Senses darkvision 60 ft.; Listen +9, Spot +9
Languages Common
AC 17, touch 15 flat-footed 12
(+5 Dex, +2 natural)
hp 29 (4 HD)
Immune undead traits
Resist Turn resistance +4
Fort +1, Ref +9, Will +3
Speed 30 ft. (6 squares)
Melee mwk shortsword ( 19/x2) and
Melee mwk shortsword ( 19/x2) or
Melee Bite ( 19/x2 plus ghoul fever DC 12 ) or
Ranged crossbow ()
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +3
Attack Options Sneak Attack 2d6
Special Actions Trap Finding, Evasion, Trap Sense +1, Uncanny Dodge
Abilities Str 10, Dex 20, Con -, Int 16, Wis 14, Cha 12
SQ elemental grace, elemental traits
Feats Improved init, multi-attack, weapon finesse, two weapon fight
Skills Bluff +9, Disable Device +12, Forgery +10, Hide +12, Listen +9, Move Silently +12, Open lock +12, Search +11, Spot +9
Advancement 27–40 HD (Large)
Possessions mwk shortsword, mwk studded leather,

