Headless Horseman
Always NE Medium UndeadInit +1; Senses Listen +20, Spot +20; Darkvision 60 ft
AC 24, touch 11, flat-footed 23
; SR 12 hp 104 (16 HD)
Fort +5 Ref +8 Will +10
Speed 20 ft, 60 fly on horse
Melee +1 Brilliant Energy Flaming Falchion / ( fire / 15x2) or
Ranged mwk throwing axe ( fire)
Base Atk +8, Grp +13
Attack Options Power Attack, Ride-by Attack, Mounted
Special Action: Smite 3/day
Combat Gear:
Abilities Str 20 Dex 12 Con - Int 13 Wis 12 Cha 14
SQ SR 12, undead traits
Feats Improved Critical (Falchion), Lightning Reflexes, Power Attack, Mounted Combat, Ride-by Attack, Weapon Focus (Falchion)
Skills Bluff +21, Intimidate +21, Ride +20, Listen +20, Spot +20
Possessions: +1 Brilliant Flaming Falchion, +1 Fullplate, +1 Animated Light Steel Shield
[b]Smite 3/day
The headless horsman may attempt to smite one target with one normal melee attack. He adds +2 to his attack roll and deals 16 extra point of damage.
Burning Heat (Ex) The headless horseman generates so much heat that its mere touch deals additional 1d6 fire damage. The horseman's metallic weapons also conduct this heat.
Additionally, Once per round as a standard action, a holocaust disciple can generate a wave of flame that rolls out from its body. Any creature within 60 feet of the holocaust disciple must succeed on a DC 18 Reflex save or take points of fire damage. A successful save results in half damage. The save DC is Charisma-based.

