Horned Devil Wizard CR 23
Large Outsider (Baatezu, Extraplanar, Evil, and Lawful)
Initiative: ; Senses: darkvision 60 ft., Listen +22, and Spot +22, See in darkness
Languages: Telepathy 100 ft.
Aura Fear 5ft. DC 32
AC 48 (-1 size, +7 Dex, +20 natural, +8 bracers, +4 shield), touch 16, flat-footed 41
hp: 270 (30 HD), DR: 10/good and silver, 10/adamantine (stone skin contingency), Regeneration 5
Immune fire and poison
Resist acid resistance 10, cold resistance 10, SR 28
Fort , Ref , Will
Speed: 20 ft., fly 50 ft. (average)
Space: 10 ft./10 ft. (20 ft. with spiked chain)
Base Attack+22 ;Grapple+35
Melee Spiked chain /// and bite and tail or
Melee 2 claws melee and bite and tail
Damage: Spiked chain and stun DC 34; claw bite ; tail plus infernal wound Special Attacks/Actions: Spell-like abilities, fear aura, infernal wound, stun, summon baatezu, summon familiar
Wizard Spells 4/6/6/6/6/5/4/3/2 DC 18+ spell level, CL 15
8th - Empowered Disentegrate (), maze
7th - Quickened , finger of death, spell turning
6th - Quickened Blindness/deafness, greater dispel magic, disintegrate (), greater dispel magic
5th - Dismissal, cloudkill, hold monster, cone of cold, dominate person
4th - Black tentacles, polymorph, stoneskin, wall of fire, phantasmal killer, greater invisiblity
3rd - Stinking Cloud, dispel magic, fireball, displacement, hold person
2nd -Extended Shield, scorching ray (3 rays ), blindness/deafness, blur, ghoul touch, touch of idiocy
1st - Magic Missile, color spray, grease, magic missle, sleep, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Spell-like Abilties, DC 25 +spell level, CL 12th
1/day - wall of fire (DC 30),
3/day - fireball (DC 28), lightning bolt [DC 28), Empowered Lightning Bold ([roll:15d6]) (DC 28), quickened Charm person (DC 26)
At will - animate dead, charm person (DC 26), desecrate, detect good, detect magic, detect thoughts (DC 26), dispel chaos, dispel good, magic circle against good, major image, produce flame, pyrotechnics, suggestion (DC
28), and teleport without error (self plus 50 pounds of objects only)
Abilities Str 29, Dex 29, Con 28, Int 29, Wis 18, Cha 24
Feats Cleave, Combat Reflexes, Craft Wand, Empower Spell-Like Ability (lightning Bolt), Hover, Improved Natural Armor Improved Sunder, Iron Will, Maximize Spell, Multiattack, Power Attack, Quicken Spell, Quicken Spell Like Ability (charm person) Scribe Scroll, Spellcasting Harrier (epic), Weapon Focus(spiked chain)
Skills: Bluff +33, Climb +36, Concentration +43, Decipher Script +24, Diplomacy +39, Disguise +15, Hide +36, Intimidate +46, Knowledge (arcana) +29, Knowledge (archetec) +14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (the planes) +29, Listen +26, Move Silently +32, Search +29, Sense Motive +36, Spellcraft +39, Spot +26, Survival +8
Equipment +5 Large Dancing Spiked Chain, +8 bracers of armor, Anklet of Translocation
Initiative: ; Senses: darkvision 60 ft., Listen +22, and Spot +22, See in darkness
Languages: Telepathy 100 ft.
Aura Fear 5ft. DC 32
AC 48 (-1 size, +7 Dex, +20 natural, +8 bracers, +4 shield), touch 16, flat-footed 41
hp: 270 (30 HD), DR: 10/good and silver, 10/adamantine (stone skin contingency), Regeneration 5
Immune fire and poison
Resist acid resistance 10, cold resistance 10, SR 28
Fort , Ref , Will
Speed: 20 ft., fly 50 ft. (average)
Space: 10 ft./10 ft. (20 ft. with spiked chain)
Base Attack+22 ;Grapple+35
Melee Spiked chain /// and bite and tail or
Melee 2 claws melee and bite and tail
Damage: Spiked chain and stun DC 34; claw bite ; tail plus infernal wound Special Attacks/Actions: Spell-like abilities, fear aura, infernal wound, stun, summon baatezu, summon familiar
Wizard Spells 4/6/6/6/6/5/4/3/2 DC 18+ spell level, CL 15
8th - Empowered Disentegrate (), maze
7th - Quickened , finger of death, spell turning
6th - Quickened Blindness/deafness, greater dispel magic, disintegrate (), greater dispel magic
5th - Dismissal, cloudkill, hold monster, cone of cold, dominate person
4th - Black tentacles, polymorph, stoneskin, wall of fire, phantasmal killer, greater invisiblity
3rd - Stinking Cloud, dispel magic, fireball, displacement, hold person
2nd -
1st - Magic Missile, color spray, grease, magic missle, sleep, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Spell-like Abilties, DC 25 +spell level, CL 12th
1/day - wall of fire (DC 30),
3/day - fireball (DC 28), lightning bolt [DC 28), Empowered Lightning Bold ([roll:15d6]) (DC 28), quickened Charm person (DC 26)
At will - animate dead, charm person (DC 26), desecrate, detect good, detect magic, detect thoughts (DC 26), dispel chaos, dispel good, magic circle against good, major image, produce flame, pyrotechnics, suggestion (DC
28), and teleport without error (self plus 50 pounds of objects only)
Abilities Str 29, Dex 29, Con 28, Int 29, Wis 18, Cha 24
Feats Cleave, Combat Reflexes, Craft Wand, Empower Spell-Like Ability (lightning Bolt), Hover, Improved Natural Armor Improved Sunder, Iron Will, Maximize Spell, Multiattack, Power Attack, Quicken Spell, Quicken Spell Like Ability (charm person) Scribe Scroll, Spellcasting Harrier (epic), Weapon Focus(spiked chain)
Skills: Bluff +33, Climb +36, Concentration +43, Decipher Script +24, Diplomacy +39, Disguise +15, Hide +36, Intimidate +46, Knowledge (arcana) +29, Knowledge (archetec) +14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (the planes) +29, Listen +26, Move Silently +32, Search +29, Sense Motive +36, Spellcraft +39, Spot +26, Survival +8
Equipment +5 Large Dancing Spiked Chain, +8 bracers of armor, Anklet of Translocation
Fear Aura (Su): As a free action, a cornugon can create an aura of fear in a 5-foot radius. It is otherwise identical with fear cast by a 12th-level sorcerer (save DC 17) If the save is successful, that creature cannot be affected again by that cornugon's fear aura for one day. Other baatezu are immune to the aura.Stun (Su): Whenever a cornugon hits with a spiked chain attack, the opponent must succeed at a Fortitude save (DC 34) or be stunned for rounds.
Wound (Su): A hit from a cornugon's tail attack causes a bleeding wound. The injured creature loses 2 additional hit points each round until the wound is bound (a DC 10 Heal check) or the creature dies.
Summon Baatezu (Sp): Once per day a cornugon can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 1d6 hamatulas with a 35% chance of success, or another cornugon with a 20% chance of success.
Regeneration (Ex): Cornugons take normal damage from acid, and from holy and blessed weapons of at least +2 enchantment.
Immunities (Ex): Baatezu are immune to fire and poison.
Resistances (Ex): baatezu have cold and acid resistance 20.
See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.
