Perks. You gain perks based off your character levels. But, you House reputation must meet or exceed those perks. Should House Reputation fall below your character level, you no longer gain those perks until you have rebuilt your reputation AND gained a level. At which point, you gain all due perks. Should your Reputation fall below 1, you are expelled from the House and lose all benefits and potentially gear you can't hold on to by force.
Patriarch: Laudemere Leviathan. Home:Seabreeze Cottage Benefit. You are gifted numerous mounts and vessels to use at your disposal as well as discounts on travel. Should you decide to put your ships out to work for you, you will make a weekly roll of x100g per ship you have sent out. But, you take the chance of losing your investement. On with a 15% chance that catastrophy strikes. If your boat suffers a catastrophy, you must repair it with % of the total cost of the vessel.
Captains. You can pay 2g per character level for a captain of your ship, each level reduces the chance of a catastrophy by 1% (minimum 5%).
Magical Armor. The smiths within your hold can embue a magical armor and shield for you. You may have up to 3 armors or shields at any given time (equal to the last 3 levels you attained). So, if you are level 11, you may have a level 11 armor, a level 9 armor, and a level 7 armor. When you gain a new benefit, you may create a new armor, or upgrade an existing one. These special armors take 1 week per weapon to craft and only one may be crafted at any given time. Armors are to be worn or weilded only by those in House Obsidian.
Level
Benefit (armor)
3
+1 enhancement armor
5
+1 enhancement armor, +1 property
7
+2 enhancement Bonus, +2 properties
9
+2 enhancement Bonus, +2 properties, 1000g worth of properties
11
+3 enhancement Bonus, +2 properties, 1000g worth of properties
13
+3 enhancement Bonus, +3 properties, 5000g worth of properties
15
+4 enhancement bonus, +4 properties, 10000g worth of properties
17
+5 enhancement bonus, +4 properties, 10000g worth of properties
19
+5 enhancement bonus, +5 properties, 25000g worth of properties
Magical Weapon. The smiths within your hold can embue magical weapons for you. You may have up to 3 weapons at any given time (equal to the last 3 levels you attained). So, if you are level 11, you may have a level 11 weapon, a level 9 weapon, and a level 7 weapon. When you gain a new benefit, you may create a new weapon, or upgrade an existing one. These special weapons take 1 week per weapon to craft and only one may be crafted at any given time.
Level
Benefit (weapon)
3
+1 enhancement weapon
5
+1 enhancement weapon +1 property
7
+2 enhancement Bonus, +2 properties
9
+2 enhancement Bonus, +2 properties, 1000g worth of properties
11
+3 enhancement Bonus, +2 properties, 1000g worth of properties
13
+3 enhancement Bonus, +3 properties, 5000g worth of properties
15
+4 enhancement bonus, +4 properties, 10000g worth of properties
17
+5 enhancement bonus, +4 properties, 10000g worth of properties
19
+5 enhancement bonus, +5 properties, 25000g worth of properties
Infusions. Aurora can add infusions to existing potions turning them into wonderous items that refill once per day at dawn. To use this, you must purchase a potion to be infused and allow 1 day per infusion to take hold. Once in effect, whenever you sip the potion, not drink, you are able to gain the benefits of the potion and the infusion. The potion loses it's magic, but replinishes the sipped liquid and magic at dawn.
Scroll Inscribe. When you gain a new level, you may have any scroll you purchase be inscribed by one of your House Solstice scribes. When you do so, you may choose a spell of each spell level you have achieved to be cast at the same time as the spell you are casting from your scroll. The spells casting time must be equal to or faster than the spell on the scroll. The target must be the same as the spell scroll. You do not need to be able to cast the spell on the inscription, but must be able to cast the scroll.