Orc Barbarian 16 raging
NN Medium Humanoid (orc)
Init ;
Senses Listen +5, Spot +0;
Darkvision 60ft
Languages Common
AC 22, touch11, flat-footed 21
hp 168 (16 HD)
DR 4/-
Vulnerability Light sensitivity
Fort +14
Ref +6
Will +8
Speed 30ft.
Melee +4 Greataxe
power attack /
/
/
(
/19-20 x3) or
Ranged , +2 javalin (5)
/
/
/
(
/19-20 x2)
Base Atk +16, Grp +28
Attack Options Rage 5/day, power attack, leap attack, cleave
Special Actions Fast movement, illiteracy, uncanny dodge, trap sense +5, improved uncanny dodge,
DR 4/-, greater rage, indomnible rage
Combat Gear Potion of Cure Moderate Wounds
Abilities Str 34 Dex 12 Con 19 Int 14 Wis 11 Cha 7
Feats Power Attack, Leadership (20), Leap Attack, Weapon Focus (Battle Axe), Improved Critical, Cleave
Skills Handle Animal +8, Intimidate +17, Jump +24, Listen +5, Ride +11, Survival +9,
Equipment +4 Greataxe, +2 javalin (5), +3 breastplate, amulet of natural armor +2, ring of protection +2, ring of force shield, belt of giant's strength +6
Light Sensitivity
Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Rage (Ex)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action." Uncanny Dodge (Ex)
A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. Trap Sense (Ex)
A barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack." Improved Uncanny Dodge (Ex)
A barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character." "Damage Reduction (Ex)
A barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0." Greater Rage (Ex)
A barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2." Indomitable Will (Ex)
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage." Orc Barbarian 16 non-raging
NN Medium Humanoid (orc)
Init ; Senses Listen +5, Spot +0
Languages Common
AC 24, touch13, flat-footed 23
hp 136 (16 HD) DR 4/-
Fort +11 Ref +6 Will +5
Speed 30ft.
Melee +4 Greataxe power attack /// (/19-20 x3) or
Ranged , +2 javalin (5) /// (/19-20 x2)
Base Atk +16, Grp +25
Attack Options Rage 5/day, power attack, leap attack, cleave
Special Actions Fast movement, illiteracy, uncanny dodge, trap sense +5, improved uncanny dodge, DR 4/-, greater rage, indomnible rage
Combat Gear Potion of Cure Moderate Wounds
Abilities Str 28 Dex 12 Con 13 Int 14 Wis 11 Cha 7
Feats Improved Toughness, Power Attack, Blind fight, Leap Attack, Weapon Focus, Improved Critical, Cleave
Skills Handle Animal +8, Intimidate +17, Jump +21, Listen +5, Ride +11, Survival +9,
Equipment +4 Greataxe, +2 javalin (5), +3 breastplate, amulet of natural armor +2, ring of protection +2, ring of force shield, belt of giant's strength +6