Large Fiendish Worg (Advanced Hit Dice)
Large Magical Beast
Hit Dice: 7d10+28 (66)
Initiative: +1 (+1 dex)
Speed: 50 ft. (10 squares)
Armor Class: AC 14 FF 13 Touch 10 (-1 size, +1 Dex , +4 natural)
Base Attack/Grapple: +7/+18
Full Attack: Bite
Space/Reach: 10 ft./5 ft.
Abilities: Str 25(+7)Dex 13(+1)Con 19(+4)Int 6(-2)Wis 14(+2)Cha 10(+0)
Fort: +9 Ref: +6 Will: +4
Skills: Hide +3, Listen +4, Move Silently +3, Spot +4, Survival +4
Feats: Alertness, Track, weapon focus, improved bite damage
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 5
Treasure: 1/10 coins; 50% goods; 50% items
Alignment:
Trip(Ex): A worg that hits with a bite attack can attempt to trip the opponent ( check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.
Darkvision(Ex): 60 ft. low-light vision(Ex): scent(Ex):
Damage Reduction(Su): 5/magic
Cold Resistance(Ex): 5
Fire Resistance(Ex): 5
Spell Resistance(Ex): 12
Smite good(Su): 1/day a fiendish creature can smite a good foe and add additional 7(1/HD) damage to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.
Large Magical Beast
Hit Dice: 7d10+28 (66)
Initiative: +1 (+1 dex)
Speed: 50 ft. (10 squares)
Armor Class: AC 14 FF 13 Touch 10 (-1 size, +1 Dex , +4 natural)
Base Attack/Grapple: +7/+18
Full Attack: Bite
Space/Reach: 10 ft./5 ft.
Abilities: Str 25(+7)Dex 13(+1)Con 19(+4)Int 6(-2)Wis 14(+2)Cha 10(+0)
Fort: +9 Ref: +6 Will: +4
Skills: Hide +3, Listen +4, Move Silently +3, Spot +4, Survival +4
Feats: Alertness, Track, weapon focus, improved bite damage
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 5
Treasure: 1/10 coins; 50% goods; 50% items
Alignment:
Trip(Ex): A worg that hits with a bite attack can attempt to trip the opponent ( check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.
Darkvision(Ex): 60 ft. low-light vision(Ex): scent(Ex):
Damage Reduction(Su): 5/magic
Cold Resistance(Ex): 5
Fire Resistance(Ex): 5
Spell Resistance(Ex): 12
Smite good(Su): 1/day a fiendish creature can smite a good foe and add additional 7(1/HD) damage to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.

