Malachi Shadowthorn 15
NN Medium Humanoid (human)Init ; Senses Listen +8, Spot +16
Languages Common, Undercommon, Goblin, theives cant
AC33, touch 23, ff 28, uncanny dodge
hp 100 (15 HD)
Resist Improved Evasion
Fort +8 Ref +14 Will +5 (-2 vs fear)
Speed 30ft.
Melee +5 sword, short / / () and
+3 sword, short or
Melee +3 sword, short / / () or
Ranged +1 Shortbow / / () or
Base Atk +11, Grp +14
Attack Options Sneak attack +, Improved Feint
Special Actions Crippling Strike, Evasion, Improved uncanny dodge, Slippery Mind, Sneak attack +, trapfinding, trap sense +5, Uncanny dodge
Combat Gear Potion of cure serious wounds , potion of magic weapon , greater (+0), potion of magic vestments (+0) (cl0), potion of shield of faith (+0), potion of cat's grace (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 0), potion of haste, potion of barksin (+0), potion of invisibility
Abilities Str 17 Dex 21 Con 17 Int 16 Wis 10 Cha 10
Feats Combat Expertise, Craven, Force of Personality, Improved Feint, Improved Initiative, Staggering Strike, Two-weapon Fighting, Weapon Finess
Skills Balance +13AP, Bluff +17, Disable Device +23, Gather Information +4, Hide +28AP, Intimidate +11, Knowledge (local) +11, Listen +8, Move Silently +28AP, Open lock +7, Search +21, Sense Motive +7, Spot +16, Tumble +15AP, Use Magic Device +18
Equipment +5 sword, short, +3 sword, short, +1 javelin, Bracers of Armor +8, amulet of natural armor +2, ring of protection +3, gloves of dexterity +4, amulet of health +4, belt of giant strength +4, Bracers of Armor +8, 2pp, 10877.02g (banked)
Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Evasion (Ex)
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Malachi Shadowthorn is a formidable and enigmatic figure who commands respect and fear within the guild and beyond. With a reputation as a master of shadows, he embodies the essence of a cunning and lethal rogue.
Malachi's past is veiled in mystery, and conflicting rumors circulate about his origins. Some say he was a street urchin who rose through the ranks of Vespera's criminal underbelly, while others claim he was once a nobleman turned rogue seeking vengeance. Regardless of his true background, his skills as a rogue are unmatched, and he possesses an uncanny ability to blend seamlessly into the shadows.
Charismatic and astute, Malachi is a natural leader who inspires loyalty and obedience from his subordinates. He instills discipline within the ranks of the Nightshade Syndicate, ensuring that each member is rigorously trained in the arts of stealth, subterfuge, and combat. His strategic thinking and meticulous planning make him a formidable adversary, and his connections with influential figures both in Vespera and beyond give the guild considerable leverage.
Malachi's leadership style is calculated and ruthless. He values loyalty above all else but does not hesitate to eliminate anyone who poses a threat to the syndicate's operations or compromises their secrecy. Despite his cold and calculating nature, there are whispers among the ranks of the Nightshade Syndicate that Malachi harbors a hidden agenda—a personal vendetta or grand scheme that only he knows.
In public, Malachi maintains an air of sophistication and refinement, disguising his true identity and intentions. He frequents high-society events and socializes with influential figures, carefully cultivating alliances and exploiting connections to further the syndicate's interests. Behind closed doors, however, he remains a shadowy figure, always one step ahead of his enemies and ready to strike at a moment's notice.
Malachi is known for his signature weapon, a pair of sleek and deadly daggers infused with dark magic. He wields them with unmatched skill and precision, leaving a trail of victims in his wake. His combat style is agile and precise, exploiting his adversaries' weaknesses and striking with lethal efficiency.

