Human Ranger 9/ Fighter 4
NN Medium Humanoid (human)
Init ; Senses Listen +10, Spot +9
AC 28, touch15, flat-footed 25
hp 98 (13 HD)
Fort +12 Ref +10 Will +5
Speed 40ft.
Ranged , +3 compound longbow (+2) /// (/x3) *outside 30 feet -4 dmg or
Melee mwk greatsword // (/19-20 x2)
Base Atk +13, Grp +14
Attack Options Precise Shot, Manyshot (3 arrows -6 penalty to atk)
Special Actions 1st Favored Enemy, Track, Wild Empathy, Rapid Shot, Endurance, Animal Companion, 2nd Favored Enemy, Woodland Stride, Swift Tracker, Evasion
Combat Gear Potion of Cure Moderate Wounds
Spells 2/0 DC 12+ spell level, CL 6
[b]1st[/] - Longstrider, resist energy
Abilities Str 12 Dex 17 Con 14 Int 10 Wis 13 Cha 8
Feats Deadly Aim, Weapon Focus (great bow)Weapon Focus (great bow)Precise ShotPoint Blank ShotDeadly Aim, , ranged disarm, Exotic Weapon Proficiency (great bow), Improved Rapid ShotWeapon Specialization (great bow), Rapid Shot, Endurance, Manyshot (3 arrows -6 penalty to atk), Track
Skills Climb +2, Craft (trapmaking) +7, Handle Animal +9, Hide +9, Jump +1, Knowledge (dungeon) +2, Knowledge (geography) +1, Knowledge (nature) +6, Listen +10, Move Silently +14, Ride +7, Search +3, Spot +9, Survival +11, Use Rope +5
Equipment mwk greatsword , +3 compound longbow (+2), +2 mithril chainshirt, +2 buckler, ring of protection +2, bracers of archery, gloves of dex +, amulet of health +, plus g
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Tama, on the other hand, grew up in a more modest setting, surrounded by the beauty and wonder of the natural world. She was drawn to the teachings of druidism, and she spent much of her youth studying the ways of nature and the ancient magic that governed it.
When Mastiff and Tama first met, they were both drawn to each other's knowledge of the land and the creatures that lived within it. However, they soon discovered that they had very different approaches to hunting and nature conservation. While Tama believed in the sanctity of all life and the need to protect the delicate balance of nature, Mastiff saw nature as something to be conquered and exploited for his own gain.
Despite their differences, Tama couldn't help but respect Mastiff's knowledge of the land and his ability to track even the most elusive prey. She saw in him the potential to become a great ranger, if only he could overcome his barbaric tendencies and embrace a more compassionate and sustainable approach to hunting.
Mastiff, on the other hand, saw Tama as a naive idealist, too focused on preserving nature at the expense of human progress and development. He believed that the only way to truly understand and appreciate the natural world was to master it through hunting and exploration.
As their rivalry grew more heated, Mastiff and Tama found themselves constantly at odds with one another, arguing over the proper way to interact with the land and its inhabitants. But despite their disagreements, they both knew that their shared love of nature and their deep respect for the wilderness would always bind them together, even if they could never truly see eye to eye.
Mastiff and Tama's rivalry came to a head one day when they discovered that a group of poachers had been illegally hunting in a nearby wildlife preserve. Mastiff, seeing an opportunity for a lucrative hunt, began to track the poachers with ruthless efficiency, determined to capture them and claim the reward money for himself. Tama, appalled by Mastiff's disregard for the law and the well-being of the animals, attempted to stop him. They clashed violently, their fists and weapons flying as they fought over the poachers' fate.
The fight reached its climax when Mastiff, in a fit of rage, drew his bow and aimed it at Tama's heart. Tama, sensing the danger, lunged forward and tackled Mastiff, and the two of them tumbled over the edge of a nearby ravine.
They fell for what seemed like an eternity, their bodies battered and bruised from the impact. When they finally hit the bottom, they lay there for several moments, stunned and disoriented.
But as they regained their senses, they both realized that they had survived the fall. They lay there in silence, each nursing their wounds and reflecting on the events that had brought them to this point.
Eventually, they both managed to stagger to their feet, and they helped each other out of the ravine. In that moment, they realized that their rivalry and their differences had almost cost them their lives.
Wolf
Size/Type: Medium AnimalHit Dice: 2d8+8 (13 hp) Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (Dex 3, natural +4) touch 13, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Bite ()
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3 +, Move Silently +3 +, Spot +3, Survival +1*
Feats: Alertness, TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7-16)
Challenge Rating: 1
Wolves are pack hunters known for their persistence and cunning.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tricks Known: Attack, Defend, Down, Heel, Fetch, Seek, Stay, Track
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