Fiendish Medusa, Sorcerer 7 CR 14
Medium Monstrous Humanoid
Initiative: ; Senses Listen +1 Spot +6; Darkvision 60 ft
AC 28 FF 20 Touch 15
(+6 Armor, +4 Dex, +3 natural, deflection +2, +1 dodge), Mirror Image
hp: 109 (13 HD), DR 5/magic
Resist Cold 5, Fire 5
SR 24
Fort: +8 Ref: +11 Will: +11
Speed: 30ft, Fly 30ft (good)
Melee 6 Snakes (w/poison) plus poison) or
Ranged Eldritch Blast hasted() Ranged Composite Longbow / ()
Base Attack/Grapple: +9/+8
Special Attacks Eldritch Blast , Petrifying Gaze, Smite Good +13
Space/Reach: 5 ft./5 ft.
Combat Gear Potion of Haste, potion of cure moderate
Invocations DC 16+ spell level, CL 7
Least - See the Unseen
Lesser - Fell Flight (3rd)
Abilities: Str 8 Dex 18 Con 19 Int 14 Wis 12 Cha 23
Feats: Improved Natural Attack (snakes), Improved Initiative, Weapon Finess, Weapon Focus (snakes)
Skills: Concentration +7, Diplomacy +11, Disguise +17, Intimidate +9, Knowledge(Arcana) +12, Move Silently +9, Spellcraft +7, Spot +6, Use Magical Device +23
Possessions +3 studded leather armor of etherealness, Cloak of Charisma +4, amulet of mighty fists +2, ring of protection +2
[b]Petrifying Gaze(Su)
Fortitude save DC 20(+6 HD, +0 Racial, +4 Cha, +0 Feat) negates Turn to stone permanently (range of 30ft)
[b]Poison(Ex)
Fortitude save DC 20(+6 HD, +0 Racial, +2 Con, +0 Feat, +2 bears endurance) avoids Injury, / Str damage
[b]Smite good(Su)
1/day a fiendish creature can smite a good foe and add additional 13 damage to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.

Medium Monstrous Humanoid
Initiative: ; Senses Listen +1 Spot +6; Darkvision 60 ft
AC 28 FF 20 Touch 15
(+6 Armor, +4 Dex, +3 natural, deflection +2, +1 dodge), Mirror Image
hp: 109 (13 HD), DR 5/magic
Resist Cold 5, Fire 5
SR 24
Fort: +8 Ref: +11 Will: +11
Speed: 30ft, Fly 30ft (good)
Melee 6 Snakes (w/poison) plus poison) or
Ranged Eldritch Blast hasted() Ranged Composite Longbow / ()
Base Attack/Grapple: +9/+8
Special Attacks Eldritch Blast , Petrifying Gaze, Smite Good +13
Space/Reach: 5 ft./5 ft.
Combat Gear Potion of Haste, potion of cure moderate
Invocations DC 16+ spell level, CL 7
Least - See the Unseen
Lesser - Fell Flight (3rd)
Abilities: Str 8 Dex 18 Con 19 Int 14 Wis 12 Cha 23
Feats: Improved Natural Attack (snakes), Improved Initiative, Weapon Finess, Weapon Focus (snakes)
Skills: Concentration +7, Diplomacy +11, Disguise +17, Intimidate +9, Knowledge(Arcana) +12, Move Silently +9, Spellcraft +7, Spot +6, Use Magical Device +23
Possessions +3 studded leather armor of etherealness, Cloak of Charisma +4, amulet of mighty fists +2, ring of protection +2
[b]Petrifying Gaze(Su)
Fortitude save DC 20(+6 HD, +0 Racial, +4 Cha, +0 Feat) negates Turn to stone permanently (range of 30ft)
[b]Poison(Ex)
Fortitude save DC 20(+6 HD, +0 Racial, +2 Con, +0 Feat, +2 bears endurance) avoids Injury, / Str damage
[b]Smite good(Su)
1/day a fiendish creature can smite a good foe and add additional 13 damage to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.

