Mob of Human Commoners CR 8
NN Gargantuan Humanoid (Human, Mob) Init ; Senses Listen +0, Spot +0
AC]AC[/b] 7, touch 6, flat-footed 7
hp 135 (30 HD)
Fort +9 Ref +9 Will +9
Speed 20ft.
Melee Mob Attack
Ranged javalin (1d4)
Base Atk +1, Grp +28
Abilities Str 10 Dex 10 Con 10 Int 10 Wis 10 Cha 10
Feats Skill Focus , Toughness, Improved Initiative
Skills Handle Animal +3, Profession +8, Ride +4, Use Rope +2,
Equipment Mace, sling, padded armor, 33g, 633 (banked)
Expert Grappler (Ex) A mob can maintain a grapple without penalty and still make attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). A mob is never considered flat-footed while grappling.
Mob Anatomy (Ex) : A mob has no clear front or back and no discernible anatomy, so it is not subject to critical hits or sneak attacks. A mob cannot be flanked, tripped, grappled, or bull rushed.
Unlike standard swarms, mobs are made up of relatively small numbers of individual creatures, so spells or effects that target specific numbers of creatures can have an effect on a mob. Each specific creature that is slain, disabled, or otherwise incapacitated by spells or effects that target specific creatures bestows two negative levels on the mob. A mob that gains negative levels equal to its Hit Dice breaks up as if reduced to O hit points. Negative levels gained in this manner are not the result of negative energy (and thus cannot be blocked by death ward or removed by restoration ), but never result in permanent level loss. A mob takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and evocation spells.
Although mobs are treated as one creature, it sometimes becomes necessary to determine the fate of a specific individual caught up in the mob. if a mob is dispersed by nonlethal attacks, there are no casualties. If the mob is dispersed by lethal attacks, assume that 30% of its number are slain and 30% are reduced to 0 hit points. To determine a specific individual's fate, simply roll d%: a result of 01-30 indicates death, 31-60 indicates the victim is reduced to 0 hit points, and a roll of 61-100 indicates the victim escapes relatively unscathed.
