Human Cleric 15 / Ordained Champion of Hextor 5 (Buffed)
LE Medium Humanoid (human)
Init ; Senses Listen +9, Spot +9
Languages Common
AC 42, touch 19, ff 41 Divine shield and divine power factored
hp 207+17 Temp (20 HD)
Immune mind-affecting spells
Fort +18 Ref +15 Will +27, +2 vs Fear and good creatures
Speed 20ft., Freedom of Movement
Melee +5 flail, heavy / / () or
Melee Smite +5 flail, heavy / / () or
Melee +3 morningstar / / () or
Ranged +1 crossbow, heavy / / () or
Base Atk +15, Grp +22
Attack Options Maximize Spell, Divine Metamagic (maximize spell)
Special Actions Rebuke Undead 12/day
Combat Gear Potion of cure serious wounds , potion of owl's wisdom, potion of cat's grace, potion of haste (cl 0), potion of barkskin (+0) (cl0 ), divine scroll of magic vestment (+4 (cl 17), divine scroll of shield of faith (+ (cl 15), divine scroll of magic weapon (cl 15)
Cleric Spells 6/8/8/7/7/6/6/4/3/2 DC 20+ spell level, CL 17 (19 casting War Domain) Domains War & Destruction
9th - implosion, miraclexp, power word killB")
8th - antimagic field, discern location, unholy aura, eathquakeB
7th - ethereal jaunt, greater restorationxp, summon monster vii, unholy word, disintegrateB
6th - energy immunity, greater dispel magic, harm, heroes feast, spiritual guardian, undead to death, harmB
Init ; Senses Listen +9, Spot +9
Languages Common
AC 42, touch 19, ff 41 Divine shield and divine power factored
hp 207+17 Temp (20 HD)
Immune mind-affecting spells
Fort +18 Ref +15 Will +27, +2 vs Fear and good creatures
Speed 20ft., Freedom of Movement
Melee +5 flail, heavy / / () or
Melee Smite +5 flail, heavy / / () or
Melee +3 morningstar / / () or
Ranged +1 crossbow, heavy / / () or
Base Atk +15, Grp +22
Attack Options Maximize Spell, Divine Metamagic (maximize spell)
Special Actions Rebuke Undead 12/day
Combat Gear Potion of cure serious wounds , potion of owl's wisdom, potion of cat's grace, potion of haste (cl 0), potion of barkskin (+0) (cl0 ), divine scroll of magic vestment (+4 (cl 17), divine scroll of shield of faith (+ (cl 15), divine scroll of magic weapon (cl 15)
Cleric Spells 6/8/8/7/7/6/6/4/3/2 DC 20+ spell level, CL 17 (19 casting War Domain) Domains War & Destruction
9th - implosion, miraclexp, power word killB")
8th - antimagic field, discern location, unholy aura, eathquakeB
7th - ethereal jaunt, greater restorationxp, summon monster vii, unholy word, disintegrateB
6th - energy immunity, greater dispel magic, harm, heroes feast, spiritual guardian, undead to death, harmB
5th - break enchantment, flame strike, planeshift, revivify, swift etherealness, true sight, flame strikeB
4th -
3rd -
2nd -
1st -
Orison - create water, detect poion, light, mending, read magic, resistance
Abilities Str 25 Dex 8 Con 23 Int 10 Wis 30 Cha 21
Feats Cleave, Divine Metamagic (maximize spell), Divine Might, Divine Shield, Extra Turning, Maximize Spell, Power Attack, Scribe Scroll
Skills Concentration +8, Craft (weaponsmith) +2, Diplomacy +7, Heal +3, Knowledge (religion) +7, Knowledge (the planes) +1, Spellcraft +21
Equipment +5 flail, heavy, +3 morningstar, +1 crossbow, heavy, +3 full plate, +2 shield, heavy steel, ring of protection +3, belt of giant's strength +4, periapt of wisdom +6, cloak of Charisma +4, 44pp, 215600g (banked)
Active Spells bear's endurance, bless, protection from good, divine favor, shield of faith (+), magic vestment (+3), shield of warding, divine power, deathward, freedom of movement, magic weapon, greater
War Domain Power
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Destruction Domain Power
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Divine Might
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
Continued Advancement
Levels in ordained champion stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.
[b]Modified Spontaneous Casting (Ex)
If you have cleric levels, you lose the ability to spontaneously cast cure or inflict spells. Instead, you can swap out previously prepared cleric spells for any spells of equal or lower level from the War domain. This alteration applies even to levels you gain as a cleric after becoming an ordained champion.
If you are not a cleric, modified spontaneous casting does not apply to you, even if you can spontaneously cast some other kind of spell, such as summon nature’s ally.
Diehard
At 2nd level, you gain Diehard as a bonus feat, even if you lack the prerequisites. If you already have Diehard, you can select any other feat for which you meet the prerequisites as your bonus feat.
Smite (Su)
At 2nd level, you can spend one daily use of your turn/rebuke undead ability as a swift action to turn your next melee attack into a smite. You gain a bonus equal to your Charisma modifier on attack rolls, and you deal extra damage equal to your total effective turning or rebuking level. Your smite attack is not limited by alignment or race; you can attempt to smite any foe. Except as noted here, this ability functions like the paladin’s smite evil ability.
Channel Spell (Sp)
At 3rd level, you can channel any spell you have available to cast into your melee weapon. Doing so requires a move action and uses up a prepared spell or spell slot just as if you had cast the spell. The channeled spell affects the next target you successfully attack with that weapon, though saving throws and spell resistance still apply normally. Even if the spell normally affects an area or is a ray, it still affects only the target in this case. On a successful hit, the spell is discharged from the weapon, which can then hold another spell. You can channel your spells into only one weapon at a time. A spell channeled into a weapon is lost if not used within 8 hours.
Divine Bulwark (Sp)
At 3rd level, you can sacrifice a prepared spell or spell slot as a swift action to gain damage reduction. The value of the damage reduction equals 1 + spell level sacrificed, and it can be overcome by a chaoticaligned strike. Thus, a 3rd-level ordained champion who sacrificed a flame strike spell would gain damage reduction 6/chaotic for 3 rounds. The damage reduction gained from multiple uses of this ability does not stack. This protection lasts for a number of rounds equal to your ordained champion level.
Fist of the Gods (Sp): At 4th level, you can sacrifice a prepared spell or spell slot as a swift action to deal extra damage. Doing so grants you a bonus equal to 1 + spell level sacrificed on your damage rolls for melee attacks. This benefit lasts for a number of rounds equal to your ordained champion level.
Rapid Spontaneous Casting (Ex)
When you attain 4th level, any spell from the War domain that you spontaneously cast requires only a swift action if its normal casting time is no more than 1 standard action, or a standard action if its normal casting time is 1 full-round action. A spontaneous spell that you modify with a metamagic feat requires only its normal casting time rather than the extra time such a spell normally requires.
Holy Warrior (Sp)
At 5th level, you can spend one daily use of your turn/rebuke undead ability as a swift action to bring your Wisdom into play in combat. For 5 rounds after you activate this ability, you can use your Wisdom modifier in place of your Strength modifier on attack rolls and damage rolls.
War Caster (Ex)
At 5th level, you gain a +2 bonus to your effective caster level when casting spells that appear on the War domain spell list.


