Necropolitian Fighter 12
LE Medium Undead (augmented)
Init ; Senses Listen +0, Spot +0
Languages Common, undercommon
AC 39, touch 18, ff 38
hp 78 (12 HD)
Fort +8 Ref +11 Will +4
Speed 20ft.
Melee +2 flail, heavy hasted /// (1d10+26 /19-20/×2)or
Melee +1 longsword hasted /// (1d8+12 /19-20/×2)
Ranged mwk longbow, composite //(×3)
Base Atk +12, Grp +18
Attack Options
Special Actions Improved Trip ()
Combat Gear Potion of cure serious wounds , magic weapon , greater (+3), magic vestments (+3) (cl12), shield of faith (+4), cat's grace (cl 3), bull's strength(cl 3), potion of haste (cl 5), barkskin (+5)
Abilities Str 22 Dex 18 Con - Int 15 Wis 11 Cha 6
Feats Combat Expertise, Combat Reflexes, Endurance, Improved Initiative, , Leap Attack, Power Attack, Diehard, Greater Weapon Focus (Flail, heavy), Greater Weapon Specialization (Flail, heavy), Improved Trip, Melee Weapon Mastery, Weapon Focus (Flail, heavy), Weapon Specialization (Flail, heavy)
Skills Bluff +-2, Climb +13, Craft (armorsmith) +5, Handle Animal +8, Hide +-1, Intimidate +5, Jump +13, Ride +16, Swim +0
Equipment +2 flail, heavy, +1 longsword, mwk longbow, composite, +1 full plate, mwk buckler, amulet of natural armor +1, ring of protection +1, belt of giant's strength +2, gloves of dexterity +2, 2pp, 0g (banked)
Current SpellsMagic Weapon , Greater (+3), Magic Vestments (+3) (CL12), Shield of Faith (+4), Cat's Grace (CL 3), Bull's Strength(CL 3), Bear's Endurance (CL 3), Potion of Haste (CL 5), Barkskin (+5), Inspire Courage, Shield of Warding (CL 10)
Undead Traits
•No Constitution score.
•Darkvision out to 60 feet.
•Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
•Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
•Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
•Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
•Uses its Charisma modifier for Concentration checks.
•Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
•Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Resist Control (Ex):
Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Turn Resistance (Ex):
A necropolitan has +2 turn resistance.
Unnatural Resilience (Ex):
Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.
•No Constitution score.
•Darkvision out to 60 feet.
•Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
•Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
•Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
•Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
•Uses its Charisma modifier for Concentration checks.
•Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
•Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Resist Control (Ex):
Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Turn Resistance (Ex):
A necropolitan has +2 turn resistance.
Unnatural Resilience (Ex):
Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.
