Nyssavren, the Vile Consort CR 22
LE Ancent Gargantuan Dragon (Air)Init ; Senses Listen +40, Spot +40, Blindsight, Darkvision 120 ft, Keen senses
Languages Language Common, draconic, infernal
Aura Fightful Presence DC 33
AC 46 (-2 size,+30 natural, +8 bracers), touch 8, flat-footed 46
hp 399 ( HD)
DR 15/magic
Immune Acid, paralysis, sleep
Resist Cold 10, fire 10; SR27
Fort Ref Will , Evasion, Freedom of Movement
Speed 40 ft., fly 200 ft. (clumsy), swim 40 ft
Melee Bite (), 2 Claws () 2 Wings 2 Claws (), Tail Slap () or
Melee Tail Sweep
Base Atk +32/ Gpl
Attack Options Power attack
Special Actions Breath Weapon (acid, 60 ft. cone, DC 35) , crush (DC 33, [4d6+38]), smite good (+20 damage), tail sweep (DC 33, [2d6+38]), water breathing
Combat Gear Insert
Spell-like Abilities DC 17 + spell level, CL 13
3/day—suggestion (DC 20), dominate person (DC 24)
1/day— plant growth (DC 20)
Sorcerer Spells 6/8/8/8/7/7/5 DC 17+ spell level, CL 13
6th - Circle of death, greater dispel magic
5th - Dismissal, cloudkill, hold monster
4th - Fire shield, black tenticals, stoneskin, wall of fire
3rd - Fireball, dispel magic, blindness/deafness, stinking cloud
2nd - Glitterdust, scorching ray, blindness/deafness, blur, ghoul touch
1st - Magic Missile, burning hands, grease, color spray, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str35 Dex 10 Con 25 Int 20 Wis 21 Cha 25
Feats Ability Focus (Breath Weapon), Epic Reflexes, Fast Healing, Flyby Attack, Hover, Improved Spell Resistance, Multiattack, Power Attack, Wingover, Snatch
Skills Concentration +35, Diplomacy +35, Escape Artist +28, Intimidate +35, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (nature) +33, Knowledge (religion) +33, Knowledge (the planes) +33, Listen +40, Sense Motive +40, Spot +40, Use Magic Device +35
Equipment Amulet of Mighty Fists +3, Anklet of Translocation, Bracers of Armor +8, Cape of Montebank, Circlet of Persuasion, Gloves of the Master Strategist, Helm of Telepathy, Epic Ring of Evasion and Altar Self, Ring of Freedom of Movement, Tome of Leadership and Influence +5
Breath Weapon (Su) As a standard action, the green dragon releases a 60 ft. cone of acidic gas. Once a dragon breathes, it can’t breathe again until rounds later.
Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for rounds and those with 5 or more HD become shaken for rounds. Dragons ignore the frightful presence of other dragons.
Snatch (Ex) if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature four or more size categories smaller than yourself, you squeeze each round for automatic claw damage. If you get a hold with your bite on a creature three or more size categories smaller than yourself, you automatically deal bite damage each round, or if you do not move and take no other action in combat, you deal double bite damage to the snatched creature. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category greater than Small that you are. If you fling a creature while you are flying, it suffers cither flinging or falling damage, whichever is greater.
Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for rounds and those with 5 or more HD become shaken for rounds. Dragons ignore the frightful presence of other dragons.
Snatch (Ex) if you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without provoking an attack of opportunity. If you get a hold with a claw on a creature four or more size categories smaller than yourself, you squeeze each round for automatic claw damage. If you get a hold with your bite on a creature three or more size categories smaller than yourself, you automatically deal bite damage each round, or if you do not move and take no other action in combat, you deal double bite damage to the snatched creature. As a free action, you can drop a creature you have snatched, or you can use a standard action to fling it aside. A flung creature travels 10 feet (and takes 1d6 points of damage) for each size category greater than Small that you are. If you fling a creature while you are flying, it suffers cither flinging or falling damage, whichever is greater.
Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Nyssavren
Concubine of Belial | Fiendish Green Dragon
In the burning depths of Phlegethos, Nyssavren waits, yearning for sensation and the touch of the one who owns her soul.
Appearance and Nature Nyssavren is a fiendish green dragon, twisted by her time in the Nine Hells. Her emerald scales shimmer with infernal hues, reflecting the fires of Belial's domain. Through the power of a magical ring, she adopts the guise of a stunningly beautiful, naked, goat-legged woman, her captivating presence exuding both allure and menace. Adorning her brow is a magical helm wrought from hellfire steel and dragon bone, symbolizing her loyalty—and her chains.
Desires and Torments Though lavish in power and treasure, Nyssavren's existence is marked by an insatiable yearning for sensation. The passing eons without Belial’s presence have dulled her senses, driving her to extremes to rekindle her lost passions. In her lair, endless revelries persist—a decadent orgy of fiendish troglodytes and tieflings, orchestrated by imp bards whose melodies echo through her hoard.
Infatuation with Quinn When the party intruded upon her chambers, Nyssavren was intrigued by their audacity. Challenged by Quinn Amblecrown to a game of "Two Truths and a Lie," her heart ignited with fascination at his cunning and charm. After Quinn’s victory, Nyssavren granted the adventurers refuge for the night, but found herself hopelessly infatuated. The ring Quinn left as a token only deepened her obsession, leading Nyssavren to proclaim Quinn her property, destined to return and join her eternal hoard once her infernal desires are sated.
Current Status Nyssavren now waits in restless anticipation, savoring the promise of Quinn’s eventual return, her patience tempered by the dark flames of longing.
