Random Encounters 10% per hour
Random Encounters
Overland Movement
| Encounter | |
|---|---|
| 1 | Combat |
| 2 | Location |
| 3 | Weather |
| 4 | NPC |
| 5 | Obstacle |
| 6 | Hidden Treasure (Reroll on Hustle) |
Walk
A character can walk 8 hours in a day of travel without a problem. Walking for longer than that can wear him or her out (see Forced March, below).Hustle
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.A fatigued character can’t run or charge and takes a penalty of -2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
Run
A character can’t run for an extended period of time.Attempts to run and rest in cycles effectively work out to a hustle.
Movement
