Session 301 · four-scene night
Tonight
Session notes
bold
Intro — The Door
Lock tonight's problem. Something is already happening. · 25–40 min
The Dungeon
The green light of the portal is the only illumination in this room of old journals.The smell of the dusky tomes is thick enough to taste. The pages appear blank in your dark vision, but bringing them over to the glow reveals the strange letters of undercommon.
The Portals. The explain to the readers there even though this used to function on numerous planes, since the doors have been sealed (unbeknownst to the party they are sealed again) it only functions within the Temple of Dunmerin. Should you turn the Material realm clockwise once, the portal shimmers blue and it takes you to the Iron Golem, should you turn it again it will take you to the library, again to the phylactery, and the last turn the illithilich has destroyed and it doesn't say anything more.
Barovia Calls. When one of the party members begin to turn the material world, the orb within starts to spin and the portal turns blood red.
---
box content
Buildup — The Price
Play with the toys, then make the question expensive. The Turn lives here. · 50–70 min
(empty)
Climax — The Stance
Force a stance. Answer Tonight's Question with force. · 40–55 min
(empty)
Release — The Echo
Feel what changed, then leave next week's Intro. · 10–15 min
(empty)
Toy Stockpile
Build 6–8 toys. Intro uses 2 · Buildup 3–4 · Climax spends one · Release reveals one leftover.
(empty)