Session 301 · double-click a beat to collapse or expand
Session notes
bold
Story circle
Status Quo
Where the party is starting out in the story — establish the current status.
The Dungeon
The green light of the portal is the only illumination in this room of old journals.The smell of the dusky tomes is thick enough to taste. The pages appear blank in your dark vision, but bringing them over to the glow reveals the strange letters of undercommon.
The Portals. The explain to the readers there even though this used to function on numerous planes, since the doors have been sealed (unbeknownst to the party they are sealed again) it only functions within the Temple of Dunmerin. Should you turn the Material realm clockwise once, the portal shimmers blue and it takes you to the Iron Golem, should you turn it again it will take you to the library, again to the phylactery, and the last turn the illithilich has destroyed and it doesn't say anything more.
Barovia Calls. When one of the party members begin to turn the material world, the orb within starts to spin and the portal turns blood red.
Inciting Incident
What happens that upsets the Status Quo.
box content
Call to Action
The characters’ response to the Inciting Incident — leaving into the unknown.
(empty)
Trials and Adaptation
Character struggles and learns the new area, makes allies.
(empty)
Crisis and Attain
The high point — the characters succeed at what they wanted.
(empty)
The Heavy Cost
It wasn’t what they needed — the characters are betrayed or pay a price.
(empty)
Crossing Back
They return toward the Status Quo changed — the other world follows for one last attack.
(empty)
New Equilibrium
The world is changed and the issue resolved.
(empty)
