Session 301 · four-scene night
Tonight
Intro — The Door
Lock tonight's problem. Something is already happening. · 25–40 min
The elder brain is dead and the characters see that Joximo and Malachi found the whole thing. Now, they summon their benefactor. Someone who paid a lot of money to get this close.
Buildup — The Price
Play with the toys, then make the question expensive. The Turn lives here. · 50–70 min
As the Elder brian still lives it sputters and bubbles. You are in pain. With it's death throes, it erupts in psychic energy. The tarrasque wakes.
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Vander explains that this is the Orb of Annialocation. A rare artifact that can, in theory, expand enough to to engulf an entire city, and move it to another location. But, it must be attuned to a key of some sorts.
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Vander explains that this is the Orb of Annialocation. A rare artifact that can, in theory, expand enough to to engulf an entire city, and move it to another location. But, it must be attuned to a key of some sorts.
Climax — The Stance
Force a stance. Answer Tonight's Question with force. · 40–55 min
GM Notes
They make it to the key and set the location and are able to keep the Tarrasque away, but where to send it. The illithid was attempting to move Kadrel to the center of an illithid city.
Release — The Echo
Feel what changed, then leave next week's Intro. · 10–15 min
(empty)
Toy Stockpile
Build 6–8 toys. Intro uses 2 · Buildup 3–4 · Climax spends one · Release reveals one leftover.
(empty)