Wight, Warrior 6CE Medium Undead CR 8
Init +2; Senses Listen +6, Spot +6; Darkvision 60ft
AC 26 FF 24 Touch 14
hp 53 hp (10 HD)
Immunities undead immunities
Fort +6 Ref +5 Will +8
Base atk,Gpl +8,+12
Melee mwk scimitar / ( and
slam ( plus energy drain DC 19) or
Melee slam ()
Space/Reach 5 ft./5 ft.
Combat Gear Potion of Greater magic fang +4, oil of magic vestment +2, shield of faith +2
Abilities Str 18 Dex 15 Con -- Int 11 Wis 14 Cha 18
Feats Alertness, Blind-Fight, weapon focus (slam), ability focus (energy drain)
Skills Climb +8, Handle Animal +8, Hide +6, Intimidate +8, Jump +8, Listen +6, Move Silently +6, Ride +6, Spot +6, Swim +8 Possessions mwk scimitar, mwk splintmail, potions ( 25% chance to have one extra)
Create spawn(Su) Any humanoid slain by a wight becomes awight in . Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy drain(Su) Living creatures hit by a wight's slam attack gain one negative level. The DC is 20 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
