Human Paladin 17 Buffed
LG Medium Humanoid (human)Init ; Senses Listen +3, Spot +3
Languages Common, celestial
AC 48, touch 20, ff 48
hp 132 Divine Vigor plus 34 temp (17 HD)
Immune disease
Fort +21 Ref +17 Will +16, +1 vs fear
Speed 30ft.
Melee +3 Maul power attack factored //// ( /x3) or
Melee +1 Dagger power attack factored //// ( /19-20/×2) or
Ranged Mwk Javelin //// ( /×2)
Base Atk +17, Grp +25
Attack Options Smite evil 4/day (+6to atk, +17 dmg vs evil), Turn undead 6/day, Power Attack
Combat Gear potion of cure serious wounds , oil of bless, potion of magic weapon , greater (+4), potion of magic vestments (+4) (cl16), potion of shield of faith (+4), potion of eagle's splendor (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 3), potion of owl's wisdom (cl 3), potion of haste, potion of barksin (+5)Paladin Spells 3/3/3/1 DC 13 + spell level, CL 8
4th - Holy Sword
3rd - True Prayer of the Chosen, heal mount, magic circle agaist evil
2nd - Shield other, resist energy, owl's wisdom
1st - Rhinos rush, bless, endure elements
Abilities Str 26 Dex 8 Con 14 Int 13 Wis 16 Cha 23
Feats Awesome Smite, Battle Blessing, Divine Might, Divine Shield, Divine Vigor, Power Attack, Weapon Focus(Maul)
Skills Concentration +2, Diplomacy +15, Handle Animal +11, Heal +8, Knowledge (nature) +8, Knowledge (religion) +10, Ride +14, Sense Motive +12
Equipment +3 maul, +1 dagger, mwk javelin, +2 full plate, mwk buckler, amulet of natural armor +2, ring of protection +2, belt of giant's strength +6, cloak of charisma +4, periapt of wisdom +4, 2pp, 0g (banked)
Current Buffs Barksin (+5), Bear's Endurance (CL 3), Bless, Bull's Strength(CL 3), Divine Might, Divine Shield, Divine Vigor, Eagle's Splendor (CL 3), Haste, Inspire Courage, Magic Vestments (+4) (CL16), Magic Weapon , Greater (+4), Owl's Wisdom (CL 3), Shield of Faith (+4), Shield of Warding, True Prayer of the Chosen
Awesome Smite
This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
Divine Might
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
Paladin FeaturesThis feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a nonmagical weapon.
Divine Might
As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
Divine Vigor
As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.
Divine Shield
As a standard action, spend one of your turn/ rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Battle Blessing
You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
Galen Stormguard, a devoted and valiant young warrior, is a 38-year-old paladin hailing from the lakeside city of Vespera. Deeply rooted in his faith in Heironeous, the god of valor and justice, Galen is a proud member of the Holy Order of the Radiant Sword. This revered paladin order in the Epochian Span is renowned for its unwavering dedication to upholding justice, defending the weak, and combating evil.
The Radiant Sword
Galen's journey towards joining the order began at a young age. His family instilled in him a strong sense of righteousness and honor, and his natural inclination towards protecting the innocent led him down the path of a paladin. Recognizing his potential, a wise old paladin named Sir Roland took Galen under his wing as his squire, training him in the ways of combat and righteousness.After years of arduous training and honing his skills, Galen proved himself worthy of becoming a full-fledged paladin. The Holy Order of the Radiant Sword accepted him into their ranks, where he vowed to uphold the principles of the order and serve Heironeous with unwavering loyalty.
As part of their oath, members of the order commit themselves fully to their divine duty. They pledge to abstain from taking wives, understanding that their devotion to their divine calling must remain undivided. Galen, driven by his unyielding commitment to righteousness and the protection of the innocent, willingly embraced this aspect of the order's doctrine, ready to devote his life entirely to the service of Heironeous and the pursuit of justice.
Now, Sir Galen Stormguard stands as a beacon of virtue and unwavering resolve, ready to wield his sword and shield in the name of righteousness, bringing justice to the Epochian Span and defending the innocent against the forces of darkness.

