The Thalassian the Frostforged is a unique weapon, a spiked chain crafted in the primeval forests of the Northlands by a secluded circle of druids and rangers. Its creation was rooted in the desire to maintain a connection with the power of nature even amidst the raw brutality of combat. Forged from the unyielding bark of ancient trees, it features a core of enchanted ice crystals, shaped from a legendary water elemental known as Thalassian the Frostforged.
The history of this weapon dates back to the clash between the druids and an encroaching army of ice-devouring fiends, hell-bent on subjugating the once-pristine Northlands. The druids called upon the ancient spirits of their land to imbue the spiked chain with a blend of elemental power: the strength of the forest and the chilling frost of the North. They hoped to wield a weapon that would not only protect their homeland but also act as a conduit for the fierce elemental forces they commanded. Over the centuries, the Glacial Serpent's legend grew as it repelled invaders, forging a deep bond with those attuned to the primal forces of nature. Today, it is both a symbol of the Northlands' tenacity and a testament to the druids' harmonious bond with the elements. With its enchantments, the weapon encourages both defense and offense in the hands of those chosen by the wilds, empowering them to withstand their foes' assaults while delivering the biting cold of their home.
Thalassian the Frostforged is a +3 defending sweeping spiked chain of frost.
As a spiked chain it has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn’t a light weapon for you.
Defending. A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.
Sweeping.This property grants you a +2 competence bonus on any Strength check made 10 trip an opponent with the weapon.
Frost.Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition.
