Once a sacred artifact known as the Bastion’s Seal, this relic was forged to ward against the encroachment of demonic forces, serving as the final safeguard of the Bastion of Ascension. It was an unbreakable symbol of order, imbued with celestial might to bar the horrors of the Abyss from ever touching the Span. But now, under the twisting influence of Demogorgon, it has become something else entirely—something profane, something monstrous.The once-radiant artifact now pulses with a sickly, shifting light, its surface marred by abyssal fractures that ooze with the essence of the Seven Lords of the Abyss. Each crack seethes with a different corruption, a different will—Orcus’s necrotic hunger, Graz’zt’s insidious allure, Baphomet’s bestial rage, and the unfathomable madness of Demogorgon himself. The Breach is no longer a barrier—it is an invitation, a rift through which abyssal power flows unhindered.
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Powers of the Breach
Profane Powers
These separated into 3 types. Offense, Defense, and Support, and one Ultimate at Rank 7. The powers of the Breach are usable once and will need recharged daily, requiring the death of an innocent in a ritual that sends their soul to demogorgon's lair. The ritual takes one hour to complete.
Profane Smite
When a breach bearer uses their ultimate they are infused with the power to holy smite. For 7 rounds, one per round, the breach bearer chooses a single melee, ranged, melee touch, or ranged touch attack and s gains a +7 bonus to hit, and damage equal to their character. If a character has multiple attacks, they choose which attack gains this bonus before they roll.Attacks and spells that require a roll to hit (ie. fireball) do not benefit from this bonus.
Baphomet
Jaws of the Beast. Offense You gain a charge of Summon Nature's ally II as summoned under the Augmented Summoning Feat as a caster equal to your character level. You may take this power multiple time, each time increases the Summon Natures ally by 2, ie. Summon Natures ally IV, Summon Natures Ally VI. Must be fiendish.Natural Armor. Defense. 2 charges of cast barkskin at a CL of your character level.
Dominate animal. Support. 1 charge of Dominate Animal with a CL equal to character level. Taking this multiple times increases the number of times per day by 1.
Baphomets Form. Ultimate As a swift action, you manifest as the avatar of Baphomet granting you a primal form. You and your equipment take on the appearance of a fiendish minotaur. You gain the following for 7 rounds.
○ +12 Strength, -2 Dex, +6 Con
○ Natural armor improves by +5
○ Space and Reach 10ft/10ft
○ Gain a gore attack that deals 1d8 plus half strength and 3d6 fire damage.
○ Powerful Charge. With a charge attack deal plus strength and a half damage as well as
○ Weapons deal damage equal to your new size.
Dagon
Tenicles Mass. Offense. As an standard action, you manifest black rubbery tentales from your sides and you may grapple as if you had the Improved Grapple feat.Befuddling Aura. Defense. Choose an enemy, their mind becomes clouded with whispers when gazing at you, giving them a -1 with attacks that target you.
Mind of Madness. Support. You gain 2 charges of detect thoughts cast at your character level.
Form of Madness Ultimate. As a swift action, your form becomes a mass of rubbery tenticles and your face twists like a creature from the depths with milky white eyes. You gain the following.
○ 21 Temorary hit points in the form of shield of psionic thought
○ +13 Armor bonus, +4 sheild bonus, +5 deflection bonus, +5 natural armor bonus to AC. These do not stack with current bonuses ○ Swim speed of 60.
○ As a standard action, chose 2 of the following....
‣ Shadow Step. Teleport to an unoccupied location within 30ft.
‣ Tentacle of InsanityAs a standard action, make a ranged touch attack that deals bludgeoning damage to an enemy within 40 ft. They must succeed on a Will Save DC 23 or be under the effects of the Confusion spell while you are in this form, minimum 1 turn. A subject is immune for 24 hours on a success.
‣ Psionic burst. As a standard action, you may deal psionic damage to all adjacent enemies. They must succeed on Fort Save DC 23 or be stunned for 1 round. A subject is immune for 24 hours on a success.
‣ Slash. Deal to all adjacent enemies.
○ +13 Armor bonus, +4 sheild bonus, +5 deflection bonus, +5 natural armor bonus to AC. These do not stack with current bonuses ○ Swim speed of 60.
○ As a standard action, chose 2 of the following....
‣ Shadow Step. Teleport to an unoccupied location within 30ft.
‣ Tentacle of InsanityAs a standard action, make a ranged touch attack that deals bludgeoning damage to an enemy within 40 ft. They must succeed on a Will Save DC 23 or be under the effects of the Confusion spell while you are in this form, minimum 1 turn. A subject is immune for 24 hours on a success.
‣ Psionic burst. As a standard action, you may deal psionic damage to all adjacent enemies. They must succeed on Fort Save DC 23 or be stunned for 1 round. A subject is immune for 24 hours on a success.
‣ Slash. Deal to all adjacent enemies.
Demogorgon.
Twin Stare. Offense. You gain 3 charges of lesser confusion, DC 23.Rotting Vigor. Defense. Target an enemy, they deal -3 damage on weapon attacks against you.
Dual Minds. Support. You can cast Commune once per night.
Blasphemous Form. Ultimate. You sprout a second head, and your arms become tentacles that cannot manipulate weapons, you gain the following
○ +12 armor, +4 shield, 50% miss chance as per the greater displacement spell, this doesn't stack ○ Large creature, +8 Strength, -2 Dexterity, +4 Con ○ +3 DC to all compulsion and mind spells.
○ You gain a touch attack that deals 2d8+strength and a half, as well as causing the target to suffer 1 negative level.
○ Roll 1d20 every turn you are in this form. On a roll of 1, your second head takes the turn to try and attack you with a tenticle.
○ You gain a touch attack that deals 2d8+strength and a half, as well as causing the target to suffer 1 negative level.
○ Roll 1d20 every turn you are in this form. On a roll of 1, your second head takes the turn to try and attack you with a tenticle.
Fraz-Urb’Luu
Unholy Weapon. Offense Any weapon you hold in your main hand is concidered Unholy. It loses this property when you are no longer in contact.False Location. Defense. Choose an opponent, they have a 10% miss chance against you.
Lying Tounge. Support. Gain a +3 profane bonus to Bluff.
Hulking Menace. Ultimate As an swift action your height quadruples and your weight increases by x16. You and your equipment become a huge creature and inherit the following
○ +16 Strength,-4 Dex, +8 Con
○ Speed becomes 15 ft (10ft. in medium or heavy armor.), fly 15ft (poor), this speed cannot be improved.
○ Natural Armor Increases by +3
○ -2 to Attack and AC
○Space and Reach 15ft/15ft.
○ +8 Grapple
○ -8 Hide Check.
○ Increased weapon damage
This last for 7 rounds, at the end you suffer exhaustion.
Graz'zt
Acid Sheath. Offence. A weapon you wield in your main hand automatically gains the acidic weapon property, dealing points of acid damage. You may take this power twice, gaining Acid Burst, dealing an additional on a critcial hit. These properties cease to function if te weapon leaves your hand.Combat Mind. Defense. Gain the benefits of the feat Combat Expertise.
Six Finger Hand. Support. Gain a +4 profane bonus to deplomacy, but you sprout an extra finger on your left hand.
Tyrant's form Ultimate As a swift action, you wrap yourself in a melee tyrants twisted black iron armor and gain the following
○ +13 armor, +4 shield, +5 natural armor, +5 deflection bonus
○ Your Base Attack is equal to your character level
○ +6 profane bonus to Strength and Constitution
○ Gain the benefits of the Power Attack, Cleave, and Great Cleave feats
○ Subjegate Ally. As a standard action, Cast dominate monster equal to your character level, lasts the duration of your ultimate, min 1 round.
○ Your Base Attack is equal to your character level
○ +6 profane bonus to Strength and Constitution
○ Gain the benefits of the Power Attack, Cleave, and Great Cleave feats
○ Subjegate Ally. As a standard action, Cast dominate monster equal to your character level, lasts the duration of your ultimate, min 1 round.
Juiblex
Disolve Enemy. Offence. Attacks you score against an enemy reduces their maximum hp by 1. This lasts for 1 minute.Amorphous. Defense. You gain DR 2/Slashing. You can gain this multiple times and it increases the DR by 2.
Jelly Form. Support. You gain a charge of gaseous form you can cast at your caster level. You cannot fly in this form, only crawl along the ground at 30ft.
Form of the Demon Ooze. Ultimate As an swift action your height quadruples and your weight increases by x16. You and your equipment become a huge creature and inherit the following
○ Gain Immunity to bludgeoning damage
○ Gain Ooze Traits
○ Increase Size to Large gaining +8 Str, -2 Dex, +4 Con
○ -1 to Attack and AC
○Space and Reach 10ft/10ft.
○ +8 Grapple*
○ -4 Hide Check.
○ Engulf. Deal acid damage at the end of your turn to any grappled enemy. Armor suffers this damage as well.
Acid Attack. withh a ranged touch attack Deal acid damage.
Orcus
Negative Energy Touch. Offense. You can deal 2 additional negative energy damage with a weapon strike.Skin of Dead. Defense. Your appearance becomes more drawn and you gain DR 2/Bludgeoning. You can take this multiple times, increasing the DR by 2 each time.
Grant Power. Support. Gain 2 charges of speak with dead.
Avatar of Death. Ultimate You and your clothing appear skeletal and rotting. You gain the following.
○ +2 DC to necromancy spells
○ 10 armor, +4 shield bonus, +5 deflection, +5 natural armor. These do not stack.
○ As a standard action, you may do one of the following
‣Radiate Cold. You deal cold damage to all enemeis within 15 ft. with no save.
‣Death Ray. Make a ranged touch attack to deal cold damage to an enemy within 60ft. ‣Reaper Strike. You make a ranged touch attack to deal plus strength cold damage to an enemy within 60ft.
