The Risen King CR 16
CE Medium undead
Init ; Senses blindsense 60 ft., darkvision 60 ft.; Listen +5, Spot +5
Aura awe (80 ft., DC 26)
Languages Abyssal, Common, Draconic, Yuan-Ti; telepathy 50 ft.
AC 31, touch 20, flat-footed 28
hp 262 (21 HD) fast healing 7; DR 15/good and silver
Immune electricity; undead immunities (MM 317)
Resist acid 10, cold 10, fire 10; turn resistance +8; SR 23
Fort +20, Ref +18, Will +17
Weakness king’s relics, partial outsider
Speed 40 ft. (8 squares)
Melee mwk bastard sword / (/19–20 plus poison) and Melee slam ( plus poison) Space 5 ft.; Reach 10 ft.
Base Atk +10; Grp +14
Atk Options Combat Reflexes, Power Attack; poison (DC 26, Con/2d4 Con)
Special Actions hypnotic gaze DC 26, invoke the serpent’s wrath, poison blood, rebuke undead 9/day (+8, 2d6+27, 21st)
Spell-Like Abilities (CL 21st):
5/day—animate dead, fear (DC 20)
3/day—quickened charm monster (DC 20), confusion (1 target only, DC 20)
2/day—quickened baleful polymorph (DC 21), quickened Evard’s black tentacles (see below)
Abilities Str 18, Dex 18, Con —, Int 21, Wis 20, Cha 22
SQ undead traits (MM 317), unholy ward, writhing reach Feats Combat Casting, Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Quicken Spell- Like Ability (baleful polymorph)B, Quicken Spell-Like Ability (charm monster)B, Quicken Spell-Like Ability (Evard’s black tentacles)B, Power Attack, Weapon Focus (bastard sword), Weapon Focus (slam)
Skills Bluff +22, Concentration +16 (+20 casting defensively), Diplomacy +27, Disguise +22 (+24 acting), Intimidate +23, Knowledge (arcana) +19, Knowledge (geography) +19, Knowledge (history) +21, Knowledge (nature) +19, Knowledge (nobility) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +5, Sense Motive +21, Spellcraft +23, Spot +5, Survival +5 (+7 on other planes, +7 avoiding getting lost and hazards, +7 in aboveground natural environments)
Possessions masterwork bastard sword
Aura of Awe (Su) Anyone within 80 feet of the risen king who attempts to strike or otherwise directly attack him must make a DC 26 Will save to do so (as the sanctuary spell). A creature that successfully saves is immune to the risen king’s aura of awe for 24 hours. This is a mind-affecting ability.
King’s Relics (Ex) Merthúvial (page 15 or Barrow of the Forgotten King) and the king’s dagger (area P4, page 23) bypass the risen king’s damage reduction. Anyone possessing the king’s crown (area D5, page 20) gains a +2 bonus on caster level checks to overcome the risen king’s spell resistance. Anyone possessing the king’s scepter (page 59) adds +1 to the save DC of any spell that targets the risen king (the scepter must be fully reassembled to grant this benefit).
Partial Outsider (Ex) The risen king is susceptible to spells and effects that deal extra hit point damage to outsiders (such as bane weapons).
Hypnotic Gaze (Su) Target dazed for 1 round, –2 on saves against the risen king’s charm monster and hypnotic gaze abilities for rounds; 30 feet, Fortitude DC 26 negates. Creatures that save are immune to the risen king’s hypnotic gaze for 24 hours. This is a mind- affecting ability.
Invoke the Serpent’s Wrath (Su) Every rounds, as a swift action, the risen king can cause a viper swarm to burst from the flesh of a living creature within 30 feet. The target takes points of damage (Fortitude DC 26 half). The swarm remains for 4 rounds, serving the risen king as a summoned creature.
Poison Blood (Ex) Anyone who damages the risen king with a piercing or slashing melee weapon takes points of damage (Reflex DC 26 negates). Creatures immune to poison are unaffected.
Evard’s Black Tentacles (Sp) The risen king’s black tentacles take the form of shadowy snakes. Anyone who takes grappling damage from the tentacles is subject to poison as if struck by the risen king’s melee attack. Unholy Ward (Ex) The risen king adds his Charisma modifier to attack rolls, Fortitude saves, and as a deflection bonus to Armor Class. He has bonus hit points equal to his Charisma modifier times his Hit Dice. These adjustments are already accounted for in his statistics block.
Writhing Reach (Ex) The risen king’s body appears to ripple and shift. Although his arms do not appear abnormally long, he has 10-foot reach.
CE Medium undead
Init ; Senses blindsense 60 ft., darkvision 60 ft.; Listen +5, Spot +5
Aura awe (80 ft., DC 26)
Languages Abyssal, Common, Draconic, Yuan-Ti; telepathy 50 ft.
AC 31, touch 20, flat-footed 28
hp 262 (21 HD) fast healing 7; DR 15/good and silver
Immune electricity; undead immunities (MM 317)
Resist acid 10, cold 10, fire 10; turn resistance +8; SR 23
Fort +20, Ref +18, Will +17
Weakness king’s relics, partial outsider
Speed 40 ft. (8 squares)
Melee mwk bastard sword / (/19–20 plus poison) and Melee slam ( plus poison) Space 5 ft.; Reach 10 ft.
Base Atk +10; Grp +14
Atk Options Combat Reflexes, Power Attack; poison (DC 26, Con/2d4 Con)
Special Actions hypnotic gaze DC 26, invoke the serpent’s wrath, poison blood, rebuke undead 9/day (+8, 2d6+27, 21st)
Spell-Like Abilities (CL 21st):
5/day—animate dead, fear (DC 20)
3/day—quickened charm monster (DC 20), confusion (1 target only, DC 20)
2/day—quickened baleful polymorph (DC 21), quickened Evard’s black tentacles (see below)
Abilities Str 18, Dex 18, Con —, Int 21, Wis 20, Cha 22
SQ undead traits (MM 317), unholy ward, writhing reach Feats Combat Casting, Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Quicken Spell- Like Ability (baleful polymorph)B, Quicken Spell-Like Ability (charm monster)B, Quicken Spell-Like Ability (Evard’s black tentacles)B, Power Attack, Weapon Focus (bastard sword), Weapon Focus (slam)
Skills Bluff +22, Concentration +16 (+20 casting defensively), Diplomacy +27, Disguise +22 (+24 acting), Intimidate +23, Knowledge (arcana) +19, Knowledge (geography) +19, Knowledge (history) +21, Knowledge (nature) +19, Knowledge (nobility) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +5, Sense Motive +21, Spellcraft +23, Spot +5, Survival +5 (+7 on other planes, +7 avoiding getting lost and hazards, +7 in aboveground natural environments)
Possessions masterwork bastard sword
Aura of Awe (Su) Anyone within 80 feet of the risen king who attempts to strike or otherwise directly attack him must make a DC 26 Will save to do so (as the sanctuary spell). A creature that successfully saves is immune to the risen king’s aura of awe for 24 hours. This is a mind-affecting ability.
King’s Relics (Ex) Merthúvial (page 15 or Barrow of the Forgotten King) and the king’s dagger (area P4, page 23) bypass the risen king’s damage reduction. Anyone possessing the king’s crown (area D5, page 20) gains a +2 bonus on caster level checks to overcome the risen king’s spell resistance. Anyone possessing the king’s scepter (page 59) adds +1 to the save DC of any spell that targets the risen king (the scepter must be fully reassembled to grant this benefit).
Partial Outsider (Ex) The risen king is susceptible to spells and effects that deal extra hit point damage to outsiders (such as bane weapons).
Hypnotic Gaze (Su) Target dazed for 1 round, –2 on saves against the risen king’s charm monster and hypnotic gaze abilities for rounds; 30 feet, Fortitude DC 26 negates. Creatures that save are immune to the risen king’s hypnotic gaze for 24 hours. This is a mind- affecting ability.
Invoke the Serpent’s Wrath (Su) Every rounds, as a swift action, the risen king can cause a viper swarm to burst from the flesh of a living creature within 30 feet. The target takes points of damage (Fortitude DC 26 half). The swarm remains for 4 rounds, serving the risen king as a summoned creature.
Poison Blood (Ex) Anyone who damages the risen king with a piercing or slashing melee weapon takes points of damage (Reflex DC 26 negates). Creatures immune to poison are unaffected.
Evard’s Black Tentacles (Sp) The risen king’s black tentacles take the form of shadowy snakes. Anyone who takes grappling damage from the tentacles is subject to poison as if struck by the risen king’s melee attack. Unholy Ward (Ex) The risen king adds his Charisma modifier to attack rolls, Fortitude saves, and as a deflection bonus to Armor Class. He has bonus hit points equal to his Charisma modifier times his Hit Dice. These adjustments are already accounted for in his statistics block.
Writhing Reach (Ex) The risen king’s body appears to ripple and shift. Although his arms do not appear abnormally long, he has 10-foot reach.

