Large Flaming Greataxe Trap CR 12
mechanical; location trigger; automatic reset; Atk melee ( plus fire, Large +1 flaming greataxe); Search DC 34; Disable Device DC 30. Market Price: 367,600 gp.Dragon Hammer Trap CR 8
Description This 35-foot-long hall is flanked on each side by three alcoves. Opposite the only entrance is a tower- ing statue of a dragon on a raised platform. A stone block with a sealed lid sits in the center of the room, just in front of the dragon. The block covers a treasure or a passageway out of the chamber. The block moves when the trap is disarmed or with a successful DC 30 Strength check. The trap is activated when the PCs approach to within 5 feet of the stone block. The trap has two pos sible effects. Either stone columns descend from the ceiling and pound four of the six alcoves (determined randomly), or the room fills with fire that issues from the dragon’s gaping maw. Only one effect is active each round (determined randomly).Active Element: Fire 1, Alcove 2
Search DC 23; Type Mechanical
Trigger Detection (alarm); Init
Effect One stone column (Atk , points of damage) in each of four alcoves, or
Effect jet of alchemical flame ( fire damage, DC 18 Reflex half) in whole room except alcoves
Duration 11 rounds
Destruction AC 18; hp 20; hardness 8 (each column)
Destruction AC 18; hp 28; hardness 8 (dragon statue)
Disarm Disable Device DC 23 (each column or the dragon)
