GM Notes
Human Wizard 18
LE Medium Humanoid (human)
Init ; Senses Listen +5, Spot +5
Languages Common, Draconic, Sylvan
AC 29, touch 19, ff 25, 30% miss chance
hp 99 (18 HD), [color:#C3FFFF]DR 10/adamantine[/color]
Fort +9 Ref +18 Will +16
Speed 60ft.
Melee +3 quarterstaff / () or
Ranged +1 crossbow, heavy / () or
Melee mwk dagger / () or
Melee Touch attack (varies) or
Ranged Touch attack (varies) or
Base Atk +9, Grp +9
Attack Options
Special Actions Brew Potion
Combat Gear Potion of cure serious wounds , oil of magic fang , greater (+3), potion of shield of faith (+5), scroll of bear's endurance (cl 0), scroll of bull's strength (cl 3), scroll of cat's grace (cl 3), scroll of haste (cl 18), scroll of mage armor (+4) (cl18), scroll of sheild(+4) (cl18)
Wizard Spells 4/7/7/7/7/6/6/5/5/3 DC 22+ spell level (+2 vs divination), CL 18 (+2 vs SR)
9th - , foresight, , time stop, meteor swarm
8th - antipathy/ sympathy, dominate monster, feeblemind, greater bestow curse, maze
7th -energy immunity, delayed blast fireball, finger of death, planeshift, spell turning
6th - , mass suggestion, , quickened scorching ray, chain lightning, circle of death, greater dispel magic, greater dispel magic
5th - cloudkill, cone of cold, disintegrate, dominate person, hold monster, prying eyes
4th -stoneskin, black tentacles, fire shield, greater invisiblity, phantasmal killer, polymorph, wall of fire
3rd - , "),displacement, greater mage armor, curse of the putrid husk, damning darkness, dispel magic, hold person
2nd - blindness/deafness, blur, ghoul touch, ghoul touch, glitterdust, scorching ray (3 rays ), touch of idiocy
1st -shield, color spray, grease, magic missile, magic missle, shield, sleep
Cantrips - daze, light, minor illusion, prestidigitation
Abilities Str 10 Dex 18 Con 17 Int 34 Wis 21 Cha 22
Feats Greater Spell focus (divination), Greater Spell Penetration, Improved Initiative, Insightful Reflexes, Scribe Scroll, Spell Focus (divination), Spell Penetration, Weapon Focus (touch attack)
Skills Concentration +17, Craft (armorsmith) +17, Craft (weaponsmith) +24, Decipher Script +14, Knowledge (arcana) +31, Knowledge (dungeon) +23, Knowledge (geography) +24, Knowledge (local) +19, Knowledge (the planes) +30, Spellcraft +33
Equipment +3 quarterstaff, +1 crossbow, heavy, mwk dagger, ring of protection +2, headband of intellect +6, gloves of dexterity +2, bracers of armor +4, amulet of health +2, 8pp, 41427.54g (banked)
Init ; Senses Listen +5, Spot +5
Languages Common, Draconic, Sylvan
AC 29, touch 19, ff 25, 30% miss chance
hp 99 (18 HD), [color:#C3FFFF]DR 10/adamantine[/color]
Fort +9 Ref +18 Will +16
Speed 60ft.
Melee +3 quarterstaff / () or
Ranged +1 crossbow, heavy / () or
Melee mwk dagger / () or
Melee Touch attack (varies) or
Ranged Touch attack (varies) or
Base Atk +9, Grp +9
Attack Options
Special Actions Brew Potion
Combat Gear Potion of cure serious wounds , oil of magic fang , greater (+3), potion of shield of faith (+5), scroll of bear's endurance (cl 0), scroll of bull's strength (cl 3), scroll of cat's grace (cl 3), scroll of haste (cl 18), scroll of mage armor (+4) (cl18), scroll of sheild(+4) (cl18)
Wizard Spells 4/7/7/7/7/6/6/5/5/3 DC 22+ spell level (+2 vs divination), CL 18 (+2 vs SR)
9th - , foresight, , time stop, meteor swarm
8th - antipathy/ sympathy, dominate monster, feeblemind, greater bestow curse, maze
7th -
6th - , mass suggestion, , quickened scorching ray, chain lightning, circle of death, greater dispel magic, greater dispel magic
5th - cloudkill, cone of cold, disintegrate, dominate person, hold monster, prying eyes
4th -
3rd - , "),
2nd - blindness/deafness, blur, ghoul touch, ghoul touch, glitterdust, scorching ray (3 rays ), touch of idiocy
1st -
Cantrips - daze, light, minor illusion, prestidigitation
Abilities Str 10 Dex 18 Con 17 Int 34 Wis 21 Cha 22
Feats Greater Spell focus (divination), Greater Spell Penetration, Improved Initiative, Insightful Reflexes, Scribe Scroll, Spell Focus (divination), Spell Penetration, Weapon Focus (touch attack)
Skills Concentration +17, Craft (armorsmith) +17, Craft (weaponsmith) +24, Decipher Script +14, Knowledge (arcana) +31, Knowledge (dungeon) +23, Knowledge (geography) +24, Knowledge (local) +19, Knowledge (the planes) +30, Spellcraft +33
Equipment +3 quarterstaff, +1 crossbow, heavy, mwk dagger, ring of protection +2, headband of intellect +6, gloves of dexterity +2, bracers of armor +4, amulet of health +2, 8pp, 41427.54g (banked)
Active Spells displacement, energy immunity, greater mage armor, shield, stoneskin, cat's grace (cl 3), mage armor (+4) (cl18), oil of magic fang , greater (+3), scroll of bear's endurance (cl 0), scroll of bull's strength (cl 3), scroll of haste (cl 18), scroll of sheild(+4) (cl18), shield of faith (+5), scroll of expeditious retreat (cl18)[/col][/row]
Potion Lists
Vander Dawson, a young and devout male wizard and worshipper of Wee Jas, resides in the coastal city of Epoch. From an early age, Vander displayed an exceptional aptitude for the arcane arts, and his fascination with magic led him to the teachings of the enigmatic Ruby Sorceress, Wee Jas. Drawn to her balance of power and knowledge, Vander dedicated himself to studying the arcane mysteries and serving the interests of Wee Jas.
In his journey of faith, Vander encountered a beautiful and captivating priestess of Wee Jas named Carrie. Her devotion and charisma ignited a spark within him, and they soon found solace in each other's company. Vander was enraptured by Carrie's relentless pursuit, feeling a depth of love he had never experienced before.
As their relationship blossomed, Vander became Carrie's pillar of support and her confidant. However, Carrie's mention of her ex-lover, Otto, a cleric of Pelor, raised Vander's curiosity and concern. He listened as she shared stories of Otto's deceit and manipulation, leaving a deep wound in her heart. Vander, determined to protect and love Carrie unconditionally, vowed to create a different kind of bond based on trust, honesty, and true partnership.
Together, Vander and Carrie are building a life intertwined with their shared devotion to Wee Jas. They find solace in their daily rituals and prayers, constantly striving to deepen their connection to the Ruby Sorceress and uphold her principles of magic, order, and knowledge. Vander's unwavering support and Carrie's unwavering love create a powerful synergy, fueling their shared purpose and driving them to explore the boundless depths of the arcane arts together.


