Vsolt CR 10
Male yuan-ti pureblood dread necromancer* 9
CE Medium monstrous humanoid
Init +7; Senses darkvision 60 ft.; Listen +7, Spot +7
Aura fear (5 ft., DC 18)
Languages Abyssal, Common, Draconic, Yuan-Ti
AC 25, touch 18, flat-footed 22; Dodge
hp 90 (13 HD) plus False Life; DR 4/bludgeoning and magic
Immune death effects; SR 14
Fort +7, Ref +10, Will +10; +2 against sleep, stunning, paralysis, poison, disease; +4 vs negative energy and drain
Speed 30 ft. (6 squares), levitate
Melee mwk scimitar / (/18–20) or
Melee Charnel touch () or
Ranged (ray)
Base Atk +8; Grp +6
Atk Options Blind-Fight
Special Actions charnel touch , magic strike, negative energy burst 1/day (6d4), rebuke undead 7/day (+4, 2d6+10, 9th), scabrous touch 1/day
Combat Gear potion of barkskin, potion of cure moderate wounds, 2 potions of levitate, wand of ghoul touch, potion of bear's endurance, potion of fox's cunning, potion of mage armor, potion of shield of faith +2 (41 charges)
Dread Necromancer Spells Known 7/7/7/4 (CL 6th) DC 15+Spell level; +2 DC for necromancy
4th— Animate dead, bestow curse, black tentacles, contagion, dispel magic, fear, giant vermin, inflict critical wounds, poison, phantasmal killer, summon undead IV
3rd—crushing despair,death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III*, vampiric touch
2nd (6/day)—blindness/deafness (DC 18), command undead (DC 18), darkness, death armor, death knell,false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II*
1st —bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I*, undetectable alignment, [b]Spell-Like Abilities (CL 4th)
At will—detect poison (CL 6th)
1/day—animal trance (DC 16), cause fear (DC 15), charm person (DC 15), darkness, entangle (DC 15)
Abilities Str 8, Dex 16, Con 16, Int 20, Wis 10, Cha 18
SQ alternate form
Feats AlertnessB, Blind-FightB, Dodge, Greater Spell Focus (necromancy), Improved Initiative, Spell Focus (necromancy), Greater spell focus (necromancy), weapon focus (ray)
Skills Bluff +7, Concentration +15, Disguise +8, Hide +8, Intimidate +7, Knowledge (arcana) +12, Knowledge (religion) +7, Knowledge (the planes) +12, Listen +7, Spellcraft +13, Spot +7
Possessions combat gear plus, masterwork scimitar, cloak of resistance +1, 4 onyxes (100 gp)
Male yuan-ti pureblood dread necromancer* 9
CE Medium monstrous humanoid
Init +7; Senses darkvision 60 ft.; Listen +7, Spot +7
Aura fear (5 ft., DC 18)
Languages Abyssal, Common, Draconic, Yuan-Ti
AC 25, touch 18, flat-footed 22; Dodge
hp 90 (13 HD) plus False Life; DR 4/bludgeoning and magic
Immune death effects; SR 14
Fort +7, Ref +10, Will +10; +2 against sleep, stunning, paralysis, poison, disease; +4 vs negative energy and drain
Speed 30 ft. (6 squares), levitate
Melee mwk scimitar / (/18–20) or
Melee Charnel touch () or
Ranged (ray)
Base Atk +8; Grp +6
Atk Options Blind-Fight
Special Actions charnel touch , magic strike, negative energy burst 1/day (6d4), rebuke undead 7/day (+4, 2d6+10, 9th), scabrous touch 1/day
Combat Gear potion of barkskin, potion of cure moderate wounds, 2 potions of levitate, wand of ghoul touch, potion of bear's endurance, potion of fox's cunning, potion of mage armor, potion of shield of faith +2 (41 charges)
Dread Necromancer Spells Known 7/7/7/4 (CL 6th) DC 15+Spell level; +2 DC for necromancy
4th— Animate dead, bestow curse, black tentacles, contagion, dispel magic, fear, giant vermin, inflict critical wounds, poison, phantasmal killer, summon undead IV
3rd—crushing despair,
2nd (6/day)—blindness/deafness (DC 18), command undead (DC 18), darkness, death armor, death knell,
1st —bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I*, undetectable alignment, [b]Spell-Like Abilities (CL 4th)
At will—detect poison (CL 6th)
1/day—animal trance (DC 16), cause fear (DC 15), charm person (DC 15), darkness, entangle (DC 15)
Abilities Str 8, Dex 16, Con 16, Int 20, Wis 10, Cha 18
SQ alternate form
Feats AlertnessB, Blind-FightB, Dodge, Greater Spell Focus (necromancy), Improved Initiative, Spell Focus (necromancy), Greater spell focus (necromancy), weapon focus (ray)
Skills Bluff +7, Concentration +15, Disguise +8, Hide +8, Intimidate +7, Knowledge (arcana) +12, Knowledge (religion) +7, Knowledge (the planes) +12, Listen +7, Spellcraft +13, Spot +7
Possessions combat gear plus, masterwork scimitar, cloak of resistance +1, 4 onyxes (100 gp)
