SpellNecromancyFearMind-AffectingSRD 3.5
Cause Fear
Necromancy [Fear, Mind-Affecting] — bard 1, cleric 1, death 1, sorcerer 1, wizard 1
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.
Cause fear counters and dispels remove fear.
Open Game Content from the D&D 3.5 SRD. Open Game License