SpellEnchantmentMind-AffectingSRD 3.5
Hesitate
Enchantment (Compulsion) [Mind-Affecting] — bard 3, beguiler 3, cleric 3, sorcerer 3, wizard 3
In the eyes of your enemy, you seem large, powerful, and indomitable. You fill a subject with doubts and misgivings, making it believe it is inferior to you. On a failed save, the subject can take no action other than a move action on its current turn. Hesitate confers no special bonuses for attackers attempting to hit the subject; the subject still defends itself. If you attack the affected creature, the spell ends immediately. Each round, as a swift action at the start of its turn, the subject can attempt a new saving throw to end the effect. If the save succeeds, the subject can then act normally. You can cast this spell even when it's not your turn; however, you must cast it at the start of your opponent's turn to gain the benefit.
Open Game Content from the D&D 3.5 SRD. Open Game License