SpellConjurationSRD 3.5
Invest Light Protection
Conjuration (Healing) — cleric 1
You invest the target with an infusion of divine energy. His wounds knit shut, while the power you grant to him helps ward off future injuries. You heal a living creature you touch of 1d4 points of damage +1 per two caster levels (maximum +3). In addition, the creature touched gains damage reduction 1/evil for 1 minute. Like cure light wounds, this spell deals damage to undead creatures instead of curing them. In addition, on a failed save undead creatures take an extra 1 point of damage from any weapon or physical attack capable of overcoming good damage reduction for 1 minute.
Open Game Content from the D&D 3.5 SRD. Open Game License