SpellAbjurationSRD 3.5
Nondetection
Abjuration — ranger 4, sorcerer 3, trickery 3, wizard 3
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Material Component
A pinch of diamond dust worth 50 gp.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Material Component
A pinch of diamond dust worth 50 gp.
Material Component: A pinch of diamond dust worth 50 gp.
Open Game Content from the D&D 3.5 SRD. Open Game License