SpellEvocationSRD 3.5
Prismatic Mist
Evocation — sorcerer 3, wizard 3
You call forth a thin, multihued mist that fills the area. Small incandescent lights, no brighter than candles, drift lazily throughout the mist.
The mist is too thin to obscure vision or provide concealment, but walking through it is hazardous. Each round, a creature that begins its turn in the area of the spell, or that enters themist during its turn, is subject to one or more of the following effects based on the (randomly determined) color of the mist in the area around the creature.
Consult the table below to determine the color of the mist and its effect.
d8
Color
Effect
1
Red
1d4 points fire damage
2
Orange
1d6 points acid damage
3
Yellow
1d8 points electricity damage
4
Green
Poison; 1d4 points Str damage (Fort negates)
5
Blue
Slowed for 1 round (Will negates)
6
Indigo
Lesser confusion for 1 round (Will negates, mind-affecting)
7
Violet
Dazed for 1 round (Will negates)
8
At
the junction of two colors; roll twice more, ignoring any "8" results
The mist is too thin to obscure vision or provide concealment, but walking through it is hazardous. Each round, a creature that begins its turn in the area of the spell, or that enters themist during its turn, is subject to one or more of the following effects based on the (randomly determined) color of the mist in the area around the creature.
Consult the table below to determine the color of the mist and its effect.
d8
Color
Effect
1
Red
1d4 points fire damage
2
Orange
1d6 points acid damage
3
Yellow
1d8 points electricity damage
4
Green
Poison; 1d4 points Str damage (Fort negates)
5
Blue
Slowed for 1 round (Will negates)
6
Indigo
Lesser confusion for 1 round (Will negates, mind-affecting)
7
Violet
Dazed for 1 round (Will negates)
8
At
the junction of two colors; roll twice more, ignoring any "8" results
Open Game Content from the D&D 3.5 SRD. Open Game License