SpellConjurationSRD 3.5
Scattering Trap
Conjuration (Teleportation) — sorcerer 3, wizard 3
Areas you designate on the floor flare dimly. This spell imbues a number of 5-foot squares you designate with a teleportation trap. A creatures moving through one of these squares and failing its saving throw is teleported 1d6 squares in a random direction (use the Missing with a Thrown Weapon diagram, PH 158). If reaching the destination involves teleporting the subject into a solid space such as within a wall, the subject is forcibly shunted into the nearest open space and takes 1d6 points of damage. When you cast this spell, the 5-foot squares you designate do not have to be adjacent but must all be within 30 feet of one another. Material Component: A pinch of dandelion seeds.
Material Component: A pinch of dandelion seeds.
Open Game Content from the D&D 3.5 SRD. Open Game License