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Session creator

Plan the night on the story circle. Save creates a private Report article you can open like any other lore page. GM only.

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Cast (from articles)

Add people, organizations, settlements, or species from your codex. They appear on the session article.

Story circle

1 · You2 · Need3 · Go4 · Search5 · Find6 · Take7 · Return8 · ChangeSession1
  • Status Quo
  • Inciting Incident
  • Call to Action
  • Trials and Adaptation
  • Crisis and Attain
  • The Heavy Cost
  • Crossing Back
  • New Equilibrium

Empty slices stay dim. Filled beats light up. Click a slice to jump to that box.

Session notes

1

Status Quo

Where the party is starting out in the story — establish the current status.

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2

Inciting Incident

What happens that upsets the Status Quo.

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3

Call to Action

The characters’ response to the Inciting Incident — leaving into the unknown.

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4

Trials and Adaptation

Character struggles and learns the new area, makes allies.

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5

Crisis and Attain

The high point — the characters succeed at what they wanted.

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6

The Heavy Cost

It wasn’t what they needed — the characters are betrayed or pay a price.

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7

Crossing Back

They return toward the Status Quo changed — the other world follows for one last attack.

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8

New Equilibrium

The world is changed and the issue resolved.

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