Cat CR 1/4
Always N Tiny AnimalInit ; Senses low-light vision, scent; Listen +3, Spot +3
Languages —
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 1/2 d8 (2 hp)
Fort Ref Will
Speed 30 ft. (6 squares)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −12
Melee 2 claws () and bite ()
Full Atk 2 claws () and bite ()
SQ Low-light vision, scent
Abilities Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Feats Stealthy, Weapon FinesseB
Skills Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3
Advancement —
Environment Temperate plains
Organization Domesticated or solitary
Treasure None
Familiar list: Standard familiar
Master bonus (within 1 mile): +3 bonus on Move Silently checks
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump and Balance checks. They use Dexterity for Climb and Jump. *In tall grass or heavy undergrowth, the Hide bonus rises to +8.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
The statistics presented here describe a common housecat.
Open Game Content · Monster entry · Familiars · Improved Familiar.