Celestial Black Bear CR 2
Always LG Medium Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +4
Languages —
AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
hp 3d8+6 (19 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +6
Melee 2 claws () and bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, SR 8
Abilities Str 19, Dex 13, Con 15, Int 3, Wis 12, Cha 6
Feats Endurance, Run
Skills Climb +4, Listen +4, Spot +4, Swim +8
Advancement 4–5 HD (Medium)
Environment Any good-aligned plane
Organization Solitary or pair
Treasure None
Summon Monster: Summon Monster III
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +3 extra damage against an evil foe.
Improved Grab (Ex): To use this ability, a black bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
The black bear is a forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.
Open Game Content · Monster entry · Celestial Creature · Summon Monster III.