Celestial Dire Lion CR 7
Always CG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +7, Spot +7
Languages —
AC 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
hp 8d8+24 (60 hp); DR 5/magic
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +17
Melee 2 claws () and bite ()
Attack Options Improved grab, pounce, rake 1d6+3, Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 10, cold 10, and electricity 10, SR 13
Abilities Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Feats Alertness, Run, Weapon Focus (claw, bite)
Skills Hide +2*, Listen +7, Move Silently +5, Spot +7
Advancement 9–16 HD (Large); 17–24 HD (Huge)
Environment Any good-aligned plane
Organization Solitary, pair, or pride (6–10)
Treasure None
Summon Monster: Summon Monster VI
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +8 extra damage against an evil foe.
Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 1d6+3.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Dire lions are immense hunting cats that grow 15 feet long and weigh up to 3,500 pounds.
Open Game Content · Monster entry · Celestial Creature · Summon Monster VI.