Celestial Dog CR 1/3
Always LG Small Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
Languages —
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
hp 1d8+2 (6 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 5 ft./5 ft.
Base Atk +0; Grp −3
Melee bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Jump +7, Listen +5, Spot +5, Survival +1*
Advancement —
Environment Any good-aligned plane
Organization Solitary or pack (5–12)
Treasure None
Summon Monster: Summon Monster I
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +1 extra damage against an evil foe.
Skills: Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
The statistics presented here describe a fairly small dog of about 20 to 50 pounds in weight. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.
Open Game Content · Monster entry · Celestial Creature · Summon Monster I.