Celestial Eagle CR 1/2
Always CG Small Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +2, Spot +14
Languages —
AC 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
hp 1d8+1 (5 hp)
Fort Ref Will
Speed 10 ft. (2 squares), fly 80 ft. (average)
Space/Reach 5 ft./5 ft.
Base Atk +0; Grp −4
Melee 2 talons () and bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6
Feats Weapon Finesse
Skills Listen +2, Spot +14
Advancement 2–3 HD (Medium)
Environment Any good-aligned plane
Organization Solitary or pair
Treasure None
Summon Monster: Summon Monster II
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +1 extra damage against an evil foe.
Skills: Eagles have a +8 racial bonus on Spot checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These birds of prey inhabit nearly every terrain and climate, though they prefer high, secluded nesting spots.
Open Game Content · Monster entry · Celestial Creature · Summon Monster II.