Celestial Giant Bombardier Beetle CR 2
Always NG Medium Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft.; Listen +0, Spot +0
Languages —
AC 16 (+6 natural), touch 10, flat-footed 16
hp 2d8+4 (13 hp)
Fort Ref Will
Speed 30 ft. (6 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp +2
Melee bite ()
Attack Options Acid spray, Smite evil
SQ vermin traits, resistance to acid 5, cold 5, and electricity 5, SR 7
Abilities Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9
Feats —
Skills —
Advancement 3–4 HD (Medium); 5–6 HD (Large)
Environment Any good-aligned plane
Organization Cluster (2–5) or colony (6–11)
Treasure None
Summon Monster: Summon Monster II
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +2 extra damage against an evil foe.
Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These creatures feed primarily on carrion and offal, gathering heaps of the stuff to build nests for their eggs.
Open Game Content · Monster entry · Celestial Creature · Summon Monster II.